Threshold RPG


Threshold RPG - Role playing at its finest since 1996

Threshold is a high fantasy, real-time, multi-player, online role playing game. Once you step across the Threshold you will be absorbed by the rich, detailed, highly developed role playing atmosphere that comprises this fantasy realm. You become the hero, the heroine, or even the villain depending on your character and your imagination. Role playing is not an option, it is a requirement. This creates and preserves the top notch role playing experience of Threshold RPG. Although there are places to speak and chat "out of character" within the game (after all, it is nice to get to know the people you are gaming with), outside of such areas players stay completely in character.

 

Primordiax

Primordiax - Scheduled for release in 2010

The latest game from Frogdice, Primordiax is an In Character Enforced (ICE) Virtual World Simulation. It features:

  • ICE: In Character Enforced. Players are required to stay In Character within the game world. There are "Out of Character" modes of chat, but they are separated from the rest of the game and can be completely turned off if desired.

  • Persistent World with over 1.2 million rooms of 38 different environment types.

  • Transformable World: Players do not only live in Primordiax - they can shape and transform it as well.

  • Combat, Support, and Trade Professions are distinct, and all serve a vital role.

  • Player Controlled Economy that including fluctuations in currency values, scarcity of resources, and the manufacturing of finished goods. Player crafted equipment is the best in the game.

  • Skill, Level, and Profession based advancement system with an enormous skill tree that incorporates skill synergies.

  • Adventuring in Primordiax includes extremely detailed environments, foreboding dungeons, and dangerous foes to challenge and entertain you. Optional tasks, quests, and sagas add story and structure to your adventuring.

  • Player-vs-Player combat is focused on Clan vs. Clan but exists throughout the world with limited safe zones (generally, the three capital cities). Clans seek to conquer the wild and establish keeps and strongholds. Systems are in place to prevent griefing or ganking outside the scope of Clan vs. Clan or other In Character interactions.

     

     

     

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