
Threshold RPG - Role playing at its finest since 1996
Threshold is a high fantasy, real-time, multi-player, online role
playing game. Once you step across the Threshold you will be
absorbed by the rich, detailed, highly developed role playing
atmosphere that comprises this fantasy realm. You become the hero,
the heroine, or even the villain depending on your character and
your imagination. Role playing is not an option, it is a
requirement. This creates and preserves the top notch role playing
experience of Threshold RPG. Although there are places to speak and
chat "out of character" within the game (after all, it is nice to
get to know the people you are gaming with), outside of such areas
players stay completely in character.

Primordiax - Scheduled for
release in 2010
The latest game from Frogdice, Primordiax is an In Character
Enforced (ICE) Virtual World Simulation. It features:
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ICE: In Character Enforced.
Players are required to stay In Character within the game world.
There are "Out of Character" modes of chat, but they are separated
from the rest of the game and can be completely turned off if
desired.
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Persistent World with over 1.2 million rooms of 38
different environment types.
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Transformable World: Players do not only live in
Primordiax - they can shape and transform it as well.
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Combat, Support, and Trade Professions are
distinct, and all serve a vital role.
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Player Controlled Economy that including
fluctuations in currency values, scarcity of resources, and the
manufacturing of finished goods. Player crafted equipment is the
best in the game.
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Skill, Level, and Profession based advancement
system with an enormous skill tree that incorporates skill
synergies.
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Adventuring in Primordiax includes extremely
detailed environments, foreboding dungeons, and dangerous foes to
challenge and entertain you. Optional tasks, quests, and sagas add
story and structure to your adventuring.
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Player-vs-Player combat is focused on Clan vs. Clan
but exists throughout the world with limited safe zones (generally,
the three capital cities). Clans seek to conquer the wild and
establish keeps and strongholds. Systems are in place to prevent
griefing or ganking outside the scope of Clan vs. Clan or other In
Character interactions.
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