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	<title>Muckbeast &#187; Legal</title>
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	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
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		<title>Epicly Wrong Predictions or Opinions from the MMO Industry</title>
		<link>http://www.frogdice.com/muckbeast/arrogance/epicly-wrong-predictions-or-opinions-from-the-mmo-industry.html</link>
		<comments>http://www.frogdice.com/muckbeast/arrogance/epicly-wrong-predictions-or-opinions-from-the-mmo-industry.html#comments</comments>
		<pubDate>Sat, 19 Feb 2011 22:05:29 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Arrogance]]></category>
		<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[Legal]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=656</guid>
		<description><![CDATA[When I linked my last blog post on Facebook, one of my friends (*waves to Carly McNamara*) reminded me that there was indeed a Norse-themed MMO in development a few years ago. As soon as I read that, I instantly remembered Mythica (largely because of the trademark infringement lawsuit between Microsoft, developers of Mythica, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/mythica_box.jpg" alt="" width="180" height="233" />When I linked my last blog post on Facebook, one of my friends (*waves to Carly McNamara*) reminded me that there was indeed a Norse-themed MMO in development a few years ago. As soon as I read that, I instantly remembered Mythica (largely because of the trademark infringement lawsuit between Microsoft, developers of Mythica, and Mythic, developers of DAoC). So I decided to read up on Mythica to remind myself of what exactly went wrong that caused it to fail. In the course of that research, I found this:</p>
<p style="padding-left: 30px;"><a href="http://archive.gamespy.com/interviews/february04/mythica/">Gamespy interview, Feb 2004</a>:</p>
<p><strong>Chris Lye (Microsoft product manager)</strong>: The massively multiplayer genre is a hugely crowded and competitive space.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Mythica">Wikipedia entry</a> notes: <em>&#8220;Some commentators said at the time that the cancellation was evidence that the (English language) massively multiplayer market had become saturated.&#8221;</em></p>
<p>Hugely crowded huh? 10 months later, November 2004 would see the launch of World of Warcraft. I guess it wasn&#8217;t really all that crowded and saturated in Feb 2004, was it Chris and &#8220;commentators?&#8221;</p>
<p>And this part is just for amusement:</p>
<p style="padding-left: 30px;"><strong>GameSpy</strong>: Based on the &#8220;evaluation of the MMORPG landscape,&#8221; in MS rethinking True Fantasy Live Online for Xbox as well?</p>
<p><strong>Chris Lye</strong>: Plans for True Fantasy Live Online are the same as always. They are completely unaffected.</p>
<p><em>True Fantasy Live Online</em> was cancelled less than 4 months later, on June 2, 2004.</p>
<p>Over the last decade or so, there have been a lot of horrendously wrong predictions and opinions about the MMO industry offered by insiders, media, commentators, etc. Please share some of your favorites!</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>OnLive Patent Absurdity.</title>
		<link>http://www.frogdice.com/muckbeast/business_models/onlive-patent-absurdity.html</link>
		<comments>http://www.frogdice.com/muckbeast/business_models/onlive-patent-absurdity.html#comments</comments>
		<pubDate>Sun, 19 Dec 2010 21:58:32 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Business Models]]></category>
		<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[Legal]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=577</guid>
		<description><![CDATA[This little bit of news really makes me angry. OnLive awarded important patent on streaming gaming content. The incredibly broad scope of this patent is an absolute joke.
&#8220;The present invention provides a system in which video games may be  widely distributed and played without the need for multiple  platform-specific hardware units or purchase [...]]]></description>
			<content:encoded><![CDATA[<p>This little bit of news really makes me angry. <a href="http://arstechnica.com/gaming/news/2010/12/onlive-awarded-important-patent-on-streaming-gaming-content.ars" target="_blank">OnLive awarded important patent on streaming gaming content</a>. The incredibly broad scope of this patent is an absolute joke.</p>
<blockquote><p><em>&#8220;The present invention provides a system in which video games may be  widely distributed and played without the need for multiple  platform-specific hardware units or purchase of an optical disk to play a  particular video game,&#8221;</em></p></blockquote>
<p>That&#8217;s incredibly obvious and completely undeserving of a patent. So obvious that there are other companies doing it already, like David Perry&#8217;s Gaikai. I attended Perry&#8217;s talk at GDC Online, and his company has been doing this sort of thing at the same time. And just in case there was any doubt that OnLive intends to abuse the broad scope of this joke patent:</p>
<blockquote><p><em>&#8220;Therefore, the following description should not be considered as limiting the scope of the invention.&#8221;</em></p></blockquote>
<p>Freakin&#8217; disgusting. Intellectual property law in our country is absolutely broken in nearly every way.</p>
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		<slash:comments>2</slash:comments>
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		<title>Bethesda Sues Interplay Over Use Of Fallout License</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/bethesda-sues-interplay-over-use-of-fallout-license.html</link>
		<comments>http://www.frogdice.com/muckbeast/gaming_industry/bethesda-sues-interplay-over-use-of-fallout-license.html#comments</comments>
		<pubDate>Sat, 12 Sep 2009 13:28:58 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[Legal]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=325</guid>
		<description><![CDATA[Often these types of legal proceedings are pretty dull, but I find this one interesting: Bethesda Sues Interplay Over Use Of Fallout License
Fallout rights holder Bethesda Softworks has made good on its threat to sue developer Interplay for allegedly failing to hold up its end of agreements inked in April 2007.
The plaintiff said because of [...]]]></description>
			<content:encoded><![CDATA[<p>Often these types of legal proceedings are pretty dull, but I find this one interesting: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25226" target="_blank"><span>Bethesda Sues Interplay Over Use Of <em>Fallout</em> License</span></a></p>
<blockquote><p><em><em>Fallout</em> rights holder Bethesda Softworks has made good on its threat to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23225" target="_blank">sue developer Interplay</a> for allegedly failing to hold up its end of agreements inked in April 2007.</em></p>
<p><em>The plaintiff said because of the alleged trademark infringement, consumers have become confused between the makers of the pre-existing <em>Fallout</em> games and Bethesda&#8217;s more recent <em>Fallout</em></em><em><em> 3</em> &#8212; a situation that Bethesda wanted to avoid.</em></p></blockquote>
<p><img class="alignright" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/fallout.jpg" alt="" width="240" height="191" />I have to say, if I saw &#8220;Fallout Trilogy&#8221; for sale, I would assume it was Fallout 1, 2, and 3. Obviously, I&#8217;d read carefully, but a lot of people won&#8217;t. And when they eventually realize they didn&#8217;t get Fallout 3 in the &#8220;trilogy&#8221; pack, they&#8217;d likely be pissed and assume it was Bethesda&#8217;s fault. That&#8217;s some pretty sleazy marketing on Interplay&#8217;s part.</p>
<p>Apparently Interplay also licensed the rights to make a Fallout MMO, but they had certain fund raising and progress goals they had to hit. Bethesda claims they failed. One of the tough things is that the agreement said it had to be in &#8220;full development.&#8221; Well, any of us who have worked on games know that &#8220;full development&#8221; can mean a lot of things!</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Real Life Violence Associated with MMOs</title>
		<link>http://www.frogdice.com/muckbeast/legal/real-life-violence-associated-with-mmos.html</link>
		<comments>http://www.frogdice.com/muckbeast/legal/real-life-violence-associated-with-mmos.html#comments</comments>
		<pubDate>Wed, 11 Mar 2009 08:00:26 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Legal]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=148</guid>
		<description><![CDATA[I just published this article by Simon Hill, one of my writers at the Bright Hub MMO channel. I thought it was extremely interesting and well researched. I have heard stories like this from time to time, but all gathered together it is kinda nuts:
When MMO Drama Causes Real Life Violence 
Some of the stories [...]]]></description>
			<content:encoded><![CDATA[<p>I just published this article by <a title="Simon Hill" href="http://www.brighthub.com/members/setimerenptah.aspx">Simon Hill</a>, one of my writers at the <a title="Bright Hub MMO Channel" href="http://www.brighthub.com/video-games/mmo.aspx">Bright Hub MMO channel</a>. I thought it was extremely interesting and well researched. I have heard stories like this from time to time, but all gathered together it is kinda nuts:</p>
<p><a title="Real Life Violence Triggered by MMOs" href="http://www.brighthub.com/video-games/mmo/articles/28809.aspx">When MMO Drama Causes Real Life Violence </a></p>
<p>Some of the stories are pretty shocking. I definitely do not think MMOs themselves are at all to blame. You get enough people engaging in a certain activity, and conflicts will arise. But still&#8230; the circumstances and events are pretty outrageous.</p>
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		<slash:comments>9</slash:comments>
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