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<channel>
	<title>Muckbeast</title>
	<atom:link href="http://www.frogdice.com/muckbeast/feed" rel="self" type="application/rss+xml" />
	<link>http://www.frogdice.com/muckbeast</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
	<lastBuildDate>Thu, 22 Jul 2010 04:26:36 +0000</lastBuildDate>
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		<title>GDC Online?</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/gdc-online.html</link>
		<comments>http://www.frogdice.com/muckbeast/gaming_industry/gdc-online.html#comments</comments>
		<pubDate>Thu, 22 Jul 2010 04:26:36 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=525</guid>
		<description><![CDATA[I am seriously thinking about going to GDC Online in Austin, TX this year.  As a game developer and owner of an independent gaming company, it is sometimes difficult to make solid industry contacts. My goal for attending would be to network with other colleagues in the industry, and perhaps meet people who could help [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 10px solid white;" src="http://www.gdconline.com/img/site/logogdc.jpg" alt="" width="113" height="65" />I am seriously thinking about going to <a href="http://www.gdconline.com/">GDC Online</a> in Austin, TX this year.  As a game developer and owner of an independent gaming company, it is sometimes difficult to make solid industry contacts. My goal for attending would be to network with other colleagues in the industry, and perhaps meet people who could help our company in its goal to pursue venture capital/external investment.</p>
<p>Has anyone here ever been to GDC in Austin? If so, what did you think of it? Do you think it has value for an indie game dev/owner to attend for these purposes?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Primordiax Crafting Fair &#8211; Saturday, July 3rd</title>
		<link>http://www.frogdice.com/muckbeast/mmos/primordiax-crafting-fair-saturday-july-3rd.html</link>
		<comments>http://www.frogdice.com/muckbeast/mmos/primordiax-crafting-fair-saturday-july-3rd.html#comments</comments>
		<pubDate>Fri, 02 Jul 2010 20:28:05 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Primordiax]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=523</guid>
		<description><![CDATA[Primordiax will be hosting a crafting fair for both crafters and buyers  on:
 Saturday, July 3rd, 2010, 10pm EDT
The event will take place in the three inns of the main three cities:
 Rolling Stone Inn &#8211; Askagard
The Skiffing Beetle &#8211; Chemer
The Gyrosmith Inn &#8211; Troj
Crafters,  bring your wares to sell!
Adventurers, bring your coin [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.newprotest.org/projects/blacksmith/images/20090404_anvil.jpg" alt="" width="144" height="108" />Primordiax will be hosting a crafting fair for both crafters and buyers  on:</p>
<p><strong> Saturday, July 3rd, 2010, 10pm EDT</strong></p>
<p>The event will take place in the three inns of the main three cities:</p>
<blockquote><p><strong> <span style="color: gray;">Rolling Stone Inn</span> &#8211; Askagard<br />
<span style="color: orange;">The Skiffing Beetle</span> &#8211; Chemer<br />
<span style="color: red;">The Gyrosmith Inn</span> &#8211; Troj</strong></p></blockquote>
<p>Crafters,  bring your wares to sell!</p>
<p>Adventurers, bring your coin to buy!</p>
<p>Website for details: <strong><a href="http://www.primordiax.com/" target="_blank">http://www.primordiax.com</a></strong></p>
<p>Wiki for world lore: <strong><a href="http://wiki.primordiax.com/" target="_blank">http://wiki.primordiax.com</a></strong></p>
<p>Click here to play immediately: <strong><a href="http://play.primordiax.com/" target="_blank">http://play.primordiax.com</a></strong></p>
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		<title>Everything You Ever Wanted to Know about Red Dead Redemption</title>
		<link>http://www.frogdice.com/muckbeast/off_topic/everything-you-ever-wanted-to-know-about-red-dead-redemption.html</link>
		<comments>http://www.frogdice.com/muckbeast/off_topic/everything-you-ever-wanted-to-know-about-red-dead-redemption.html#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:54:29 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=519</guid>
		<description><![CDATA[Every now and then I like to give a shout out to one of my writers over on Bright Hub when they do something particularly impressive.
Benjamin Sell has put together an incredibly set of guides for Red Dead Redemption. He has personally written a good 40+ mission guides, as well as a number of other [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then I like to give a shout out to one of my writers over on Bright Hub when they do something particularly impressive.</p>
<p>Benjamin Sell has put together an incredibly set of guides for Red Dead Redemption. He has personally written a good 40+ mission guides, as well as a number of other general guides as well. If you play this game, then you definitely want to bookmark the main guide. If you don&#8217;t play the game, it is still worth checking out:</p>
<p><a title="Ultimate Guide to Red Dead Redemption" href="http://www.brighthub.com/video-games/console/articles/74525.aspx" target="_blank">Ultimate Guide to Red Dead Redemption</a></p>
<p>And here is one that even the non-console gamers may find at least a bit interesting:</p>
<p><a title="Sex and Nudity in Red Dead Redemption" href="http://www.brighthub.com/video-games/console/articles/75900.aspx" target="_blank">Sex and Nudity in Red Dead Redemption</a></p>
<p>The game looks pretty awesome, and I love the setting. I think the Old West is a very under utilized gaming setting. From everything I have read, Rockstar did their typical impressive job with th e game. I don&#8217;t really agree with the game having an actual ACHIEVEMENT for murdering a nun by tying her to train tracks though.</p>
<p>Have any readers played the game? If so, what do you think?</p>
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		<slash:comments>2</slash:comments>
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		<title>Should Players Know So Much About Other Players?</title>
		<link>http://www.frogdice.com/muckbeast/game_design/should-players-know-so-much-about-other-players.html</link>
		<comments>http://www.frogdice.com/muckbeast/game_design/should-players-know-so-much-about-other-players.html#comments</comments>
		<pubDate>Thu, 24 Jun 2010 17:52:20 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=517</guid>
		<description><![CDATA[One of my Bright Hub writers recently wrote a very interesting article: WoW Character History.
What was most interesting was the sheer wealth of information that is available to players about OTHER players. History of guilds joined and left, gear, last time logged on, and more. Upon reading this article, I was actually shocked and would [...]]]></description>
			<content:encoded><![CDATA[<p>One of my <a title="Bright Hub Gaming" href="http://www.brighthub.com/video-games.aspx">Bright Hub</a> writers recently wrote a very interesting article: <a title="WoW Character History" href="http://www.brighthub.com/video-games/mmo/articles/75134.aspx">WoW Character History</a>.</p>
<p>What was most interesting was the sheer wealth of information that is available to players about OTHER players. History of guilds joined and left, gear, last time logged on, and more. Upon reading this article, I was actually shocked and would not want this much information about my characters available to other characters.</p>
<p>Some of these concerns were first raised when WoW went like with the WoW Armory. Blizzard even mocked it in one of their April Fools web pages. That mocking was out of place though when you look at how the armory has evolved. With the invention of Gearscore (a user addon that creates an actual, exact, numerical score for someone&#8217;s gear) it became possible for web sites to farm Armory data and develop minimum gearscores for certain instances or content. This in turn affected player perceptions, who would then run the user add on in game (or when looking up someone&#8217;s armory data) to decide if they were willing to team with someone. It even goes further than that &#8211; arguments on official forums would often devolve into someone looking up someone else&#8217;s guild or gear and using that as evidence they were a know-nothing &#8220;n00b.&#8221; This is just scratching the surface &#8211; I am sure readers here have even more examples of such uses.</p>
<p>It seems to me that MMOs are making more and more information about players and characters available to other players. Does anyone else think this is a bad way to go?</p>
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		<slash:comments>5</slash:comments>
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		<title>Primordiax &#8211; Looking to Grow!</title>
		<link>http://www.frogdice.com/muckbeast/mmos/primordiax-looking-to-grow.html</link>
		<comments>http://www.frogdice.com/muckbeast/mmos/primordiax-looking-to-grow.html#comments</comments>
		<pubDate>Wed, 16 Jun 2010 07:15:32 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=511</guid>
		<description><![CDATA[Primordiax had a &#8220;soft opening&#8221; on April 22. We didn&#8217;t publicize it much. We wanted to get a small group of early adopters in and then take their feedback and make improvements.
After a month and a half of that, we are ready for anyone and everything to flood the gates. Some basic information about Primordiax:

Free [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.primordiax.com"><img class="alignright" style="border: 5px solid white;" title="Primordiax" src="http://www.primordiax.com/images/races/lukoi.jpg" alt="" width="153" height="153" /></a><a title="Primordiax - MMORPG virtual world" href="http://www.primordiax.com">Primordiax</a> had a &#8220;soft opening&#8221; on April 22. We didn&#8217;t publicize it much. We wanted to get a small group of early adopters in and then take their feedback and make improvements.</p>
<p>After a month and a half of that, we are ready for anyone and everything to flood the gates. Some basic information about Primordiax:</p>
<ul>
<li>Free to play.</li>
<li>No downloads. No installation. Playable in your browser.</li>
<li>Virtual World that players can affect in a real and permanent way: living, breathing, evolving ecosystem, a closed and fully player controlled economy, world technology that advances directly through community and player actions and decision making.</li>
<li>Crafting system as deep and feature rich as traditional RPG combat systems.</li>
<li>Deep combat system with enormous tactical variety: flanking, positional attacks, combos, group combos, and more.</li>
<li>Custom artwork available for your character (created by our artists).</li>
<li>Extremely detailed world lore that is built upon by both players and storyline staff.</li>
<li>In Character Enforced (ICE) Environment with out of character channels.</li>
<li>Double blind auction system for resources that serves as the backbone of the economy.</li>
<li>Detailed skill and ability systems with skill synergies, hundreds of abilities and spells, and an unlimited respec/retraining system.</li>
<li>Crafting characters actually earn their experience through crafting and selling goods. Support characters earn experience through support activities (healing, buffing, picking locks, etc.) as well as combat.</li>
<li>Developed by Frogdice, a company with over 15 years of experience developing online role playing games.</li>
</ul>
<p>Visit our&#8230;</p>
<p>Website for details: <a href="http://www.primordiax.com">http://www.primordiax.com</a></p>
<p>Wiki for world lore: <a href="http://wiki.primordiax.com">http://wiki.primordiax.com</a></p>
<p>or&#8230;</p>
<p>Click here to play immediately:  <a href="http://play.primordiax.com">http://play.primordiax.com</a></p>
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		<slash:comments>3</slash:comments>
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		<title>Macs&#8230; still lagging in gaming, except for web/social games.</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/macs-still-lagging-in-gaming-except-for-websocial-games.html</link>
		<comments>http://www.frogdice.com/muckbeast/gaming_industry/macs-still-lagging-in-gaming-except-for-websocial-games.html#comments</comments>
		<pubDate>Tue, 25 May 2010 07:42:30 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=508</guid>
		<description><![CDATA[Depending on who you ask or what you read, Macs continue to hover in the same 4-10% market share they have languished in for the last 20 years or so. No amount of marketing seems to make much of a difference.
In fact, if Apple spent a fraction of its marketing budget on making gaming viable [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 5px solid white;" src="http://mashable.com/wp-content/uploads/2010/04/get-a-mac.jpg" alt="" width="156" height="114" />Depending on who you ask or what you read, Macs continue to hover in the same 4-10% market share they have languished in for the last 20 years or so. No amount of marketing seems to make much of a difference.</p>
<p>In fact, if Apple spent a fraction of its marketing budget on making gaming viable on the Mac, one has to wonder if that would have seized more market share.</p>
<p>At long last, <a href="http://mashable.com/2010/05/21/get-a-mac-ads-cancelled/">Apple has finally canceled</a> their grossly counter-productive &#8220;Get a Mac&#8221; ads (more well known as Mac vs. PC ads). I have often wondered how much longer Apple would continue to give Microsoft/PCs free publicity. Years ago, the PC guy became far more loveable and endearing, and the Mac guy became more of a self-important, arrogant, douche.</p>
<p>For many people, the piss poor gaming support is a major reason people don&#8217;t even give Macs a second glance. For perhaps the first time in two decades, a revolution in the gaming industry is threatening to break down that wall: casual/web games. We all know how popular these are becoming, and finally they are games that Mac users can play as well. Then again, maybe Jobs and his hate for Flash will strangle this baby in the crib.</p>
<p>Would you be more likely to buy a Mac if it ran more games? Do you think the rise of social/web games is a major opportunity for the Mac to make aggressive gains in market share? Or is it all irrelevant, because no matter what happens Apple will always be their own worst enemy due to their obsession with proprietary standards and reliance on haughty snobbery to sell products?</p>
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		<slash:comments>13</slash:comments>
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		<title>Are Guilds Too Important in MMOs?</title>
		<link>http://www.frogdice.com/muckbeast/game_design/are-guilds-too-important-in-mmos.html</link>
		<comments>http://www.frogdice.com/muckbeast/game_design/are-guilds-too-important-in-mmos.html#comments</comments>
		<pubDate>Wed, 19 May 2010 04:22:20 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=504</guid>
		<description><![CDATA[This is a good issue that was raised on the Keen and Graev blog with their post: Guilds are simply too important.
I can definitely see where he is going with the argument, and I agree to a great extent.
There was a time on MMOs where a guild could be formed for any manner of reasons [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 10px solid white;" src="http://bawaal.com/blog/wp-content/uploads/2009/08/guild_350-300x300.jpg" alt="" width="144" height="144" />This is a good issue that was raised on the Keen and Graev blog with their post: <a href="http://www.keenandgraev.com/?p=3802">Guilds are simply too important.</a></p>
<p>I can definitely see where he is going with the argument, and I agree to a great extent.</p>
<p>There was a time on MMOs where a guild could be formed for any manner of reasons or purposes. It could be just friends and family. It could be for roleplay or story purposes. It could be for a theme like all-orcs or all-women or who knows what. But nowadays, unless you want to completely divorce yourself from any hope of meaningful &#8220;end game&#8221; participation, your guild is hugely important.</p>
<p>Whether it is raiding or RvR style PvP, you are almost required to be part of a large, effective, well organized guild with stringent membership requirements and all sorts of policies (DKP or others). All too often, players are faced with a very real and uncomfortable choice between guilding with friends they actually LIKE, or guilding with people who are good enough at the game to successfully partake in the same level of content.</p>
<p>Guilds have become too important. They have lost their purpose and have become a burdensome barrier to fully enjoying the gameplay and content in MMOs.</p>
<p>As always, your thoughts are welcome.</p>
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		<slash:comments>12</slash:comments>
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		<title>Raiding as it exists in most current MMOs still sucks&#8230;</title>
		<link>http://www.frogdice.com/muckbeast/game_design/raiding-as-it-exists-in-most-current-mmos-still-sucks.html</link>
		<comments>http://www.frogdice.com/muckbeast/game_design/raiding-as-it-exists-in-most-current-mmos-still-sucks.html#comments</comments>
		<pubDate>Tue, 18 May 2010 08:40:25 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=501</guid>
		<description><![CDATA[I have written about this topic many times before. The two biggest examples are:
Raiding Provides a False, Deceptive Sense of Real Accomplishment 
Fed up! Raiding sucks as a sole form of end game content. 
This would be a pretty dull post if all I was doing was encouraging you to go back and read those [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 176px"><a href="http://www.threadbombing.com/data/media/2/cartman_3_2.gif"><img class="    " src="http://media.southparkstudios.com/media/images/1008/1008_cartman_bigger.jpg" alt="Raiding Sucks (click the picture for an even more disturbing image)" width="166" height="128" /></a><p class="wp-caption-text">Raiding Sucks (click the picture for an even more disturbing image)</p></div>
<p>I have written about this topic many times before. The two biggest examples are:</p>
<p><a title="Raiding Provides a false sense of accomplishment." href="http://www.frogdice.com/muckbeast/game_design/raiding-provides-a-false-deceptive-sense-of-real-accomplishment.html">Raiding Provides a False, Deceptive Sense of Real Accomplishment </a></p>
<p><a title="Raiding sucks as end game content." href="http://www.frogdice.com/muckbeast/arrogance/fed-up-raiding-sucks-as-a-sole-form-of-end-game-content.html" target="_blank">Fed up! Raiding sucks as a sole form of end game content. </a></p>
<p>This would be a pretty dull post if all I was doing was encouraging you to go back and read those posts (though I do feel it is worth your while, as they are pretty good, and they provoked good discussions in the past). I bring those up because I am finally starting to see some of the same points being raised by a lot more MMO bloggers than in the past. It would appear I was at the forefront of this point, and I am very gratified to see it finally getting some traction.</p>
<p>I will cite a couple recent blog posts by Tobold, a well known, highly regarded MMO blogger (with a significant focus on WoW): <a href="http://tobolds.blogspot.com/2010/05/could-you-still-dance-with-heigan.html">Could you still dance with Heigan?</a></p>
<blockquote><p>&#8220;What wiped raids in that encounter was the back and forth &#8220;dance&#8221; you had to perform correctly to avoid the floor erruptions, moving at exactly the right point in time, and neither too short nor too far.<br />
&#8230;<br />
And that is exactly what I don&#8217;t like about raiding in Wrath of the Lich King. There is no real &#8220;progression&#8221; from &#8220;easier&#8221; raid dungeons to &#8220;harder&#8221; raid dungeons. It is all just the same, various different encounters for which you and your friends have to practice the moves until you all can do them without fail. Places like Naxxramas become obsolete because of the loot they give, not because of a lack of challenge.&#8221;</p></blockquote>
<p>and <a href="http://tobolds.blogspot.com/2010/05/i-dont-think-gearscore-is-culprit-here.html">I don&#8217;t think Gearscore is the culprit here</a>:</p>
<blockquote><p>&#8220;The second factor is the nature of Wrath of the Lich King raiding, which I already discussed last week: Whether you play your character well, and even your gear, are not good predictors for the success of a raid encounter. The real difficulty of a WotLK raid encounter is &#8220;learning the dance&#8221;, practicing a fixed set of moves requiring sub-second reaction times.&#8221;</p></blockquote>
<p>I have been making these points for years. I am glad other people are finally seeing it as well. The reason modern WoW/EQ style raiding is not actually epic or truly fun is because it is not about playing your character well &#8211; or even developing your character well. It is about following some rote set of moves designed by uber gamers who mastered the raid in beta before it was even released. You are all just puppets on a stage, following a Youtube script your raid leader downloaded and memorized. That is not fun. That is not epic. That is boring and dull.</p>
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		<slash:comments>6</slash:comments>
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		<title>Interesting MMO and Gaming News &#8211; May 18, 2010</title>
		<link>http://www.frogdice.com/muckbeast/business_models/interesting-mmo-and-gaming-news-may-18-2010.html</link>
		<comments>http://www.frogdice.com/muckbeast/business_models/interesting-mmo-and-gaming-news-may-18-2010.html#comments</comments>
		<pubDate>Tue, 18 May 2010 08:19:24 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Business Models]]></category>
		<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=499</guid>
		<description><![CDATA[1) Ryzom  is now open source. WOW. All source code and art are being made  available under an open source license. The Free Software Foundation  provided additional  details. There is also a detailed FAQ about what this all means. What I find most interesting here is the release of art assets [...]]]></description>
			<content:encoded><![CDATA[<p>1) <a href="http://www.massively.com/2010/05/06/ryzom-is-now-open-source/">Ryzom  is now open source</a>. WOW. All source code and art are being made  available under an open source license. The Free Software Foundation  provided <a href="http://www.fsf.org/blogs/licensing/ryzom-free-software">additional  details</a>. There is also a detailed <a href="http://dev.ryzom.com/wiki/ryzom/OpenSourceFAQ">FAQ</a> about what this all means. What I find most interesting here is the release of art assets (and possibly sound some time in the future). Creating these types of assets is one of the most difficult and expensive things for someone making a game.</p>
<p>2) <a href="http://www.virtualworldsnews.com/2010/05/turner-interactive-announces-tom-jerry-virtual-world.html">Tom and Jerry MMO</a> from Turner Interactive. WTF? It will supposedly be released first in India. Are Tom and Jerry super popular over there or something?</p>
<p>3) Study on assumptions gamers make about people <a href="http://www.theinquirer.net/inquirer/blog-post/1635779/gamers-initimate-world-warcraft">based on the looks of their avatar</a>.</p>
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		<title>ReclaimPrivacy.org</title>
		<link>http://www.frogdice.com/muckbeast/off_topic/reclaimprivacy-org.html</link>
		<comments>http://www.frogdice.com/muckbeast/off_topic/reclaimprivacy-org.html#comments</comments>
		<pubDate>Tue, 18 May 2010 07:46:37 +0000</pubDate>
		<dc:creator>Muckbeast</dc:creator>
				<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=497</guid>
		<description><![CDATA[This is definitely a handy site to help check your Facebook privacy settings and make sure they are what you want them to be.
ReclaimPrivacy.org
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			<content:encoded><![CDATA[<p>This is definitely a handy site to help check your Facebook privacy settings and make sure they are what you want them to be.</p>
<p><a href="http://www.reclaimprivacy.org/facebook">ReclaimPrivacy.org</a></p>
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		<slash:comments>0</slash:comments>
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