<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Could Permadeath Work in a commercial MMORPG?</title>
	<atom:link href="http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
	<lastBuildDate>Thu, 09 Feb 2012 18:34:32 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Lance Shutty</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-7834</link>
		<dc:creator>Lance Shutty</dc:creator>
		<pubDate>Thu, 24 Nov 2011 09:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-7834</guid>
		<description>ï»¿Hab da ein Texas Holdem Turnier aufgespÃ¼rt, das euch eventuell interessiert. Um mitzumachen muss man nur einmal Tagessieger werden egal ob mit Poker, Roulette usw. oder alles zusammen. Als Poker Neuling glaub ich zwar nicht, dass ich unter den Hauptgewinnern sein werde (Kreuzfahrt fÃ¼r Pokerfreaks, Las Vegas Reise) aber da man nichts verlieren kann, weil das Casino das Spielgeld stellt, hab ich mich mal registriert. Gibt ja auch noch jede Menge Geldpreise und Sachpreise.</description>
		<content:encoded><![CDATA[<p>ï»¿Hab da ein Texas Holdem Turnier aufgespÃ¼rt, das euch eventuell interessiert. Um mitzumachen muss man nur einmal Tagessieger werden egal ob mit Poker, Roulette usw. oder alles zusammen. Als Poker Neuling glaub ich zwar nicht, dass ich unter den Hauptgewinnern sein werde (Kreuzfahrt fÃ¼r Pokerfreaks, Las Vegas Reise) aber da man nichts verlieren kann, weil das Casino das Spielgeld stellt, hab ich mich mal registriert. Gibt ja auch noch jede Menge Geldpreise und Sachpreise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tragamonedas</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-7629</link>
		<dc:creator>Tragamonedas</dc:creator>
		<pubDate>Sun, 30 Oct 2011 06:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-7629</guid>
		<description>fabulosa a poper si ramos bundem con issemo. fadveco dicov se despe son prergil mi fivento ssererser y teireira jucho bledo.</description>
		<content:encoded><![CDATA[<p>fabulosa a poper si ramos bundem con issemo. fadveco dicov se despe son prergil mi fivento ssererser y teireira jucho bledo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesenia Roldan</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-4740</link>
		<dc:creator>Jesenia Roldan</dc:creator>
		<pubDate>Wed, 24 Nov 2010 15:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-4740</guid>
		<description>Point well made, I have my own take on this subject over at my very own blog which is titled &lt;a href=&quot;http://www.runescape-guide.com/&quot; rel=&quot;nofollow&quot;&gt;RuneScape Guide&lt;/a&gt; - Give me a comment! :)</description>
		<content:encoded><![CDATA[<p>Point well made, I have my own take on this subject over at my very own blog which is titled <a href="http://www.runescape-guide.com/" rel="nofollow">RuneScape Guide</a> &#8211; Give me a comment! <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3964</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Wed, 19 May 2010 01:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3964</guid>
		<description>That is an interesting suggestion Kimco. Basically, you are advocating the creation of special types of characters that are permadeath, and these characters have certain benefits to playing them.

That is very similar to what we have done on &lt;a target=&quot;_blank&quot; href=&quot;http://wiki.primordiax.com/index.php/Unblessed&quot; rel=&quot;follow&quot; rel=&quot;nofollow&quot;&gt;Primordiax with the Unblessed&lt;/a&gt;. They advance more quickly, and have some interesting roleplay characteristics. In exchange, their characters only have one life. Their life force &quot;burns too brightly&quot;, in effect.</description>
		<content:encoded><![CDATA[<p>That is an interesting suggestion Kimco. Basically, you are advocating the creation of special types of characters that are permadeath, and these characters have certain benefits to playing them.</p>
<p>That is very similar to what we have done on <a target="_blank" href="http://wiki.primordiax.com/index.php/Unblessed" rel="follow" rel="nofollow">Primordiax with the Unblessed</a>. They advance more quickly, and have some interesting roleplay characteristics. In exchange, their characters only have one life. Their life force &#8220;burns too brightly&#8221;, in effect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kimco</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3956</link>
		<dc:creator>Kimco</dc:creator>
		<pubDate>Tue, 18 May 2010 16:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3956</guid>
		<description>I think the closest answer would be a character along the lines of a Jedi (SG) or Death Knight (WoW).
The account has to unlock the ability, at which point the player can create and play a special character that is subject to permadeath.
I like the idea of creating a legacy for that character (gamer’s sentimental attachment). Character keeps the same surname, so it is as if his first characters son is carrying on the legacy. Some items might be handed down, armor, sword?

The one problem I see is pve vs. pvp. If your character can permanently die in pve, you aren&#039;t going to run dungeons. Often in a raid there are wipes, that are beyond your control. Are you going to risk you characters life for a raid that nets someone else random gear?

How do you handle resurrection spells and revive abilities? I think it could be done well, where it would appeal to more then just the core &#039;hardcore&#039; players, but in most MMO type games it would be permadeath, under certain circumstances.</description>
		<content:encoded><![CDATA[<p>I think the closest answer would be a character along the lines of a Jedi (SG) or Death Knight (WoW).<br />
The account has to unlock the ability, at which point the player can create and play a special character that is subject to permadeath.<br />
I like the idea of creating a legacy for that character (gamer’s sentimental attachment). Character keeps the same surname, so it is as if his first characters son is carrying on the legacy. Some items might be handed down, armor, sword?</p>
<p>The one problem I see is pve vs. pvp. If your character can permanently die in pve, you aren&#8217;t going to run dungeons. Often in a raid there are wipes, that are beyond your control. Are you going to risk you characters life for a raid that nets someone else random gear?</p>
<p>How do you handle resurrection spells and revive abilities? I think it could be done well, where it would appeal to more then just the core &#8216;hardcore&#8217; players, but in most MMO type games it would be permadeath, under certain circumstances.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3935</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Thu, 13 May 2010 07:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3935</guid>
		<description>Yeah. The consequences made people fearful, but then no consequences made people feel it was pointless. I chalk it up to the fact that too much of Threshold&#039;s PvP became mired in OOC hatred. Too many people looked at PvP as a way to hurt someone in RL rather than some kind of worthwhile and interesting RP plot.</description>
		<content:encoded><![CDATA[<p>Yeah. The consequences made people fearful, but then no consequences made people feel it was pointless. I chalk it up to the fact that too much of Threshold&#8217;s PvP became mired in OOC hatred. Too many people looked at PvP as a way to hurt someone in RL rather than some kind of worthwhile and interesting RP plot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Outsider</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3918</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Tue, 04 May 2010 16:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3918</guid>
		<description>Yeah, I was pretty mind boggled by the way that panned out.  Sometimes I just don&#039;t get people, including other pvpers.  :P</description>
		<content:encoded><![CDATA[<p>Yeah, I was pretty mind boggled by the way that panned out.  Sometimes I just don&#8217;t get people, including other pvpers.  <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3916</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 04 May 2010 07:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3916</guid>
		<description>Marc: I look forward to your input in other discussions!

Outsider: great point about significant consequences not only being a barrier to entry for PvP, but also pushing people towards only being interested in a PvP fight if the odds are grossly stacked in their favor. I think we both know of a game where that happened. But unfortunately, when that game removed PvP consequences, that seemed to ruin and destroy what was left of PvP. Because of the RP nature of that game, people decided it was pointless.</description>
		<content:encoded><![CDATA[<p>Marc: I look forward to your input in other discussions!</p>
<p>Outsider: great point about significant consequences not only being a barrier to entry for PvP, but also pushing people towards only being interested in a PvP fight if the odds are grossly stacked in their favor. I think we both know of a game where that happened. But unfortunately, when that game removed PvP consequences, that seemed to ruin and destroy what was left of PvP. Because of the RP nature of that game, people decided it was pointless.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Outsider</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3912</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Tue, 04 May 2010 04:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3912</guid>
		<description>&quot;so getting killed yourself is exactly what players expect at all times.&quot;

This is an EXTREMELY important point, and why I am so strongly against pvp death consequences.  Unless you give your opponents no chance to win at all(thus playing in a very unfair fashion), when you pvp alot you are going to die alot.  Generally I expect to die twice for every three players I kill.

Death consequences end up acting as a barrier to entry to pvp.  If I lose a 1 minute long fight and have to spend days or weeks recovering from it, I&#039;m not going to get involved in much pvp unless I can guarantee a win by stacking the deck highly unfairly in my favor.  The risk vs reward is just too unfavorable otherwise.  Frankly, such unfair fights hold very little interest to me.</description>
		<content:encoded><![CDATA[<p>&#8220;so getting killed yourself is exactly what players expect at all times.&#8221;</p>
<p>This is an EXTREMELY important point, and why I am so strongly against pvp death consequences.  Unless you give your opponents no chance to win at all(thus playing in a very unfair fashion), when you pvp alot you are going to die alot.  Generally I expect to die twice for every three players I kill.</p>
<p>Death consequences end up acting as a barrier to entry to pvp.  If I lose a 1 minute long fight and have to spend days or weeks recovering from it, I&#8217;m not going to get involved in much pvp unless I can guarantee a win by stacking the deck highly unfairly in my favor.  The risk vs reward is just too unfavorable otherwise.  Frankly, such unfair fights hold very little interest to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/game_design/could-permadeath-work-in-a-commercial-mmorpg.html/comment-page-2#comment-3909</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 03 May 2010 16:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=443#comment-3909</guid>
		<description>The permadeath discussion comes up cyclically, about every quarter.  I don&#039;t see a problem contributing to a thread that already exists, but that&#039;s just me.

Wiqd also has some fun thoughts on permadeath and inheritance models, as does Psychochild.</description>
		<content:encoded><![CDATA[<p>The permadeath discussion comes up cyclically, about every quarter.  I don&#8217;t see a problem contributing to a thread that already exists, but that&#8217;s just me.</p>
<p>Wiqd also has some fun thoughts on permadeath and inheritance models, as does Psychochild.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

