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	<title>Comments on: Playing Alone, Together</title>
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	<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
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		<title>By: Acronymicon: MGORPG &#171; Tish Tosh Tesh</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3589</link>
		<dc:creator>Acronymicon: MGORPG &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Mon, 07 Dec 2009 13:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3589</guid>
		<description>[...] Playing Alone, Together (Muckbeast) [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing Alone, Together (Muckbeast) [...]</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3192</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Wed, 19 Aug 2009 04:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3192</guid>
		<description>Great examples. It is definitely true. There is something inherently fun about there being other people around you, even if you are not actively interacting with them.</description>
		<content:encoded><![CDATA[<p>Great examples. It is definitely true. There is something inherently fun about there being other people around you, even if you are not actively interacting with them.</p>
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		<title>By: Damion S</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3191</link>
		<dc:creator>Damion S</dc:creator>
		<pubDate>Wed, 19 Aug 2009 02:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3191</guid>
		<description>You&#039;re going to love my talk at AGDC this year (assuming they approve the final version).  It&#039;s called &#039;the loner&#039;.

Incidentally, the casino mention refers to another AGDC talk I did a few years ago - it turns out that those studying casino design have found exactly that -that casinos are more interesting full than alone.  It&#039;s also true of bars - it&#039;s more fun to drink in a crowded bar than an empty one, even if you have 3-4 friends.  That&#039;s because other people are content, even if they aren&#039;t directly in your group.</description>
		<content:encoded><![CDATA[<p>You&#8217;re going to love my talk at AGDC this year (assuming they approve the final version).  It&#8217;s called &#8216;the loner&#8217;.</p>
<p>Incidentally, the casino mention refers to another AGDC talk I did a few years ago &#8211; it turns out that those studying casino design have found exactly that -that casinos are more interesting full than alone.  It&#8217;s also true of bars &#8211; it&#8217;s more fun to drink in a crowded bar than an empty one, even if you have 3-4 friends.  That&#8217;s because other people are content, even if they aren&#8217;t directly in your group.</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3149</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3149</guid>
		<description>I think the point is you can interact with them directly at any moment of your choosing, but in the meantime you can simply enjoy and benefit from their presence in other ways.

For example, other players are putting things up on the AH you might want for gearing your character or completing a quest.

Or other players may have cleared out a lot of the patrolling mobs in an area making it easier for you to move in and finish a quest or kill a boss mob. 

Or if you are in trouble, you might be able to run towards other players and ask for help.</description>
		<content:encoded><![CDATA[<p>I think the point is you can interact with them directly at any moment of your choosing, but in the meantime you can simply enjoy and benefit from their presence in other ways.</p>
<p>For example, other players are putting things up on the AH you might want for gearing your character or completing a quest.</p>
<p>Or other players may have cleared out a lot of the patrolling mobs in an area making it easier for you to move in and finish a quest or kill a boss mob. </p>
<p>Or if you are in trouble, you might be able to run towards other players and ask for help.</p>
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		<title>By: Spinks</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3146</link>
		<dc:creator>Spinks</dc:creator>
		<pubDate>Fri, 07 Aug 2009 05:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3146</guid>
		<description>But isn&#039;t indirect interaction exactly what we can all get from the internet these days? It was certainly exciting to know that there were real players wandering around in the past, but I think we&#039;re more blase about that now (as Talsek says).

I&#039;m not sure I&#039;d buy an MMO on the premise that there are real people possibly but you won&#039;t interact with them directly. Because I have a lot of other ways to do that online, it&#039;s not really a unique selling point any more.</description>
		<content:encoded><![CDATA[<p>But isn&#8217;t indirect interaction exactly what we can all get from the internet these days? It was certainly exciting to know that there were real players wandering around in the past, but I think we&#8217;re more blase about that now (as Talsek says).</p>
<p>I&#8217;m not sure I&#8217;d buy an MMO on the premise that there are real people possibly but you won&#8217;t interact with them directly. Because I have a lot of other ways to do that online, it&#8217;s not really a unique selling point any more.</p>
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		<title>By: Talsek</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3143</link>
		<dc:creator>Talsek</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3143</guid>
		<description>Good point about the balance between the need for socialization and solitude. I remember discovering MUDs, and thinking &#039;Wow, there are people from all over the world here! Awesome!&#039; Now if I play an MMO, it&#039;s more &#039;Ugh, why is everyone in the world here.&#039; A lot of that has to do with online multiplayer games becoming more popular and less regulated, whether by administrators or community pressure. But sometimes (more often as time goes by), it&#039;s just because I want to be able to experience a good story without having to deal with distractions or group dynamics. I&#039;ll take single-player games whenever possible, but more games are going the multiplayer route. I only hope they continue to keep the solo aspect in mind.

The private/pirate server concept that people have alluded to in other threads is interesting to me. It sounds conceptually similar to setting up your own Neverwinter Nights server, which in my limited experience gives you the benefits of multiplayer without the annoyances (depending on how public you make it). If you could rope off areas of MMOs to yourself and your buddies, it&#039;d make multiplayer a lot more attractive. It&#039;s the virtual equivalent of renting out a reception hall. I&#039;m not sure how prevalent stuff like that is.</description>
		<content:encoded><![CDATA[<p>Good point about the balance between the need for socialization and solitude. I remember discovering MUDs, and thinking &#8216;Wow, there are people from all over the world here! Awesome!&#8217; Now if I play an MMO, it&#8217;s more &#8216;Ugh, why is everyone in the world here.&#8217; A lot of that has to do with online multiplayer games becoming more popular and less regulated, whether by administrators or community pressure. But sometimes (more often as time goes by), it&#8217;s just because I want to be able to experience a good story without having to deal with distractions or group dynamics. I&#8217;ll take single-player games whenever possible, but more games are going the multiplayer route. I only hope they continue to keep the solo aspect in mind.</p>
<p>The private/pirate server concept that people have alluded to in other threads is interesting to me. It sounds conceptually similar to setting up your own Neverwinter Nights server, which in my limited experience gives you the benefits of multiplayer without the annoyances (depending on how public you make it). If you could rope off areas of MMOs to yourself and your buddies, it&#8217;d make multiplayer a lot more attractive. It&#8217;s the virtual equivalent of renting out a reception hall. I&#8217;m not sure how prevalent stuff like that is.</p>
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		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3141</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 06 Aug 2009 17:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3141</guid>
		<description>Not to get too pithy about it, but I&#039;ve never understood why some ladies go to the restroom in a herd.  Even they don&#039;t usually do so in groups of 25 or 40, though.

Tobold nailed it when he wrote of &quot;indirect&quot; and &quot;direct&quot; interaction, and how each is important.  Indirect interaction most definitely fits the &quot;alone, together&quot; mold, and it&#039;s pretty much the only thing that MMOs have to offer me, since I don&#039;t like grouping for little combat dances.

Beside that, I&#039;ve read of psychological studies where people really don&#039;t have a &quot;cast of thousands&quot; in their personal life plays.  They have a small circle of intimates (family and close friends), an extended circle of family and friends, another extended circle of acquiantences, and the occasional random interaction.  There are other people *out there*, and they certainly make things work (say, the power company, or the grocer), but the number of people that anyone *really* interacts with tends to be small.  Under a dozen, actually, if memory serves.

We may be &quot;social animals&quot; with &quot;herd instincts&quot;, but when it comes down to pure functionality, we have to be self-sufficient as much as possible or we&#039;re of no use to anyone else.  We *need* &quot;alone time&quot; to be able to function properly.</description>
		<content:encoded><![CDATA[<p>Not to get too pithy about it, but I&#8217;ve never understood why some ladies go to the restroom in a herd.  Even they don&#8217;t usually do so in groups of 25 or 40, though.</p>
<p>Tobold nailed it when he wrote of &#8220;indirect&#8221; and &#8220;direct&#8221; interaction, and how each is important.  Indirect interaction most definitely fits the &#8220;alone, together&#8221; mold, and it&#8217;s pretty much the only thing that MMOs have to offer me, since I don&#8217;t like grouping for little combat dances.</p>
<p>Beside that, I&#8217;ve read of psychological studies where people really don&#8217;t have a &#8220;cast of thousands&#8221; in their personal life plays.  They have a small circle of intimates (family and close friends), an extended circle of family and friends, another extended circle of acquiantences, and the occasional random interaction.  There are other people *out there*, and they certainly make things work (say, the power company, or the grocer), but the number of people that anyone *really* interacts with tends to be small.  Under a dozen, actually, if memory serves.</p>
<p>We may be &#8220;social animals&#8221; with &#8220;herd instincts&#8221;, but when it comes down to pure functionality, we have to be self-sufficient as much as possible or we&#8217;re of no use to anyone else.  We *need* &#8220;alone time&#8221; to be able to function properly.</p>
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		<title>By: Benjamin Sell</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3140</link>
		<dc:creator>Benjamin Sell</dc:creator>
		<pubDate>Thu, 06 Aug 2009 02:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3140</guid>
		<description>I completely agree.  I sometimes have trouble seeing the point of offline games where I cannot show of my accomplishments to friends.  Call me a show off, but I almost always pick 360 games over PS3 games because I want my friends to see my achievement collection.  Same goes for WoW.  What&#039;s the point of picking up a new piece of armor or a sweet pet if nobody can see it?  

What&#039;s the first thing most people do when they get a sweet drop?  On my server, anyway, they link it in guild chat for everyone to admire and congratulate them.  We&#039;re humans, we&#039;re programmed to seek that type of approval from others.  

I solo most of the time, but I enjoy being able to chat with my guild and my friends while I do so.</description>
		<content:encoded><![CDATA[<p>I completely agree.  I sometimes have trouble seeing the point of offline games where I cannot show of my accomplishments to friends.  Call me a show off, but I almost always pick 360 games over PS3 games because I want my friends to see my achievement collection.  Same goes for WoW.  What&#8217;s the point of picking up a new piece of armor or a sweet pet if nobody can see it?  </p>
<p>What&#8217;s the first thing most people do when they get a sweet drop?  On my server, anyway, they link it in guild chat for everyone to admire and congratulate them.  We&#8217;re humans, we&#8217;re programmed to seek that type of approval from others.  </p>
<p>I solo most of the time, but I enjoy being able to chat with my guild and my friends while I do so.</p>
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		<title>By: Eyeball</title>
		<link>http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html/comment-page-1#comment-3139</link>
		<dc:creator>Eyeball</dc:creator>
		<pubDate>Thu, 06 Aug 2009 00:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=275#comment-3139</guid>
		<description>It is so true.  It is more fun to be around people even if you don&#039;t interact with them.</description>
		<content:encoded><![CDATA[<p>It is so true.  It is more fun to be around people even if you don&#8217;t interact with them.</p>
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