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	<title>Comments on: Pregnancy in Video Games</title>
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	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-3963</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Wed, 19 May 2010 01:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-3963</guid>
		<description>I normally delete all spam, but this last spam comment from Jordan Edwards is too awesome to delete. (Instead, I just removed the hyperlink from his name.)</description>
		<content:encoded><![CDATA[<p>I normally delete all spam, but this last spam comment from Jordan Edwards is too awesome to delete. (Instead, I just removed the hyperlink from his name.)</p>
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		<title>By: Jordan Edwards</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-3957</link>
		<dc:creator>Jordan Edwards</dc:creator>
		<pubDate>Tue, 18 May 2010 16:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-3957</guid>
		<description>my sister had a hard time getting pregnant because she has this abnormality in her uterus.`.~</description>
		<content:encoded><![CDATA[<p>my sister had a hard time getting pregnant because she has this abnormality in her uterus.`.~</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-3711</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Sat, 27 Feb 2010 04:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-3711</guid>
		<description>&lt;blockquote&gt;&gt; The idea of the “parent” characters controlling the child is… horrifying&lt;/blockquote&gt;

I found this statement interesting. Can you expand on that? Why is it horrifying to you?

&lt;blockquote&gt;&gt; I don’t like the idea of childbirth in a game. I’ve seen it attempted and it was… stupid. Very very stupid.&lt;/blockquote&gt;

Agreed. 

&lt;blockquote&gt;&gt; It’s not the experience of childbirth that’s important to the game (at that point it just feels weird.)&lt;/blockquote&gt;

Absolutely. Also, childbirth is such an intensely personal and intimate event, it almost seems profane to have it in a game.

&lt;blockquote&gt;&gt; They hit their teen years and you’re living with this… annoyance that wants all your money and you’re worried they might act out or do something embarrassing&lt;/blockquote&gt;

Hahahahaha.</description>
		<content:encoded><![CDATA[<blockquote><p>> The idea of the “parent” characters controlling the child is… horrifying</p></blockquote>
<p>I found this statement interesting. Can you expand on that? Why is it horrifying to you?</p>
<blockquote><p>> I don’t like the idea of childbirth in a game. I’ve seen it attempted and it was… stupid. Very very stupid.</p></blockquote>
<p>Agreed. </p>
<blockquote><p>> It’s not the experience of childbirth that’s important to the game (at that point it just feels weird.)</p></blockquote>
<p>Absolutely. Also, childbirth is such an intensely personal and intimate event, it almost seems profane to have it in a game.</p>
<blockquote><p>> They hit their teen years and you’re living with this… annoyance that wants all your money and you’re worried they might act out or do something embarrassing</p></blockquote>
<p>Hahahahaha.</p>
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		<title>By: Rosie</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-3705</link>
		<dc:creator>Rosie</dc:creator>
		<pubDate>Thu, 25 Feb 2010 22:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-3705</guid>
		<description>I&#039;d like to see families and affiliations from parent/child relationships develop. I think some really cool things could come out of it (i.e. family clans, sense of duty, blood over chosen affiliations.) Some people have gotten around this idea by having adopted families, but I think the blood relation would add a new (and more legit) element. 

I like the idea of a new character being introduced to society as a full grown adult (i.e. at least 15-17 years old for a human.) The idea of the &quot;parent&quot; characters controlling the child is... horrifying and I believe would significantly detract from gameplay. Certainly there&#039;d have to be some collaboration between the parent and son/daughter character as to family history and experiences. Maybe a virtual adoption agency? Like... you write the history for your desired daughter/son. People that want a family read the info and decide if they&#039;d like to play a character as your kid. :)

It&#039;s conceivable that the child would go unknown or be of little interest to the general population until they reach their late teen years and show promise. I don&#039;t like the idea of childbirth in a game. I&#039;ve seen it attempted and it was... stupid. Very very stupid. It&#039;s not the experience of childbirth that&#039;s important to the game (at that point it just feels weird.) The important aspect to the game is the social understandings which develop because of blood relations.

I think another thing should be addressed. Sex. Mainly, what happens when you throw two species in the genetic blender? I would advocate for only marriages between two people of the same species to produce children. OR the child choose either the mother or father&#039;s species. Certainly, the mixing of species physical attributes would be really annoying. 

Oh, one other idea. What about giving out children randomly? Like... you can&#039;t ask your best friend in the whole world to be your kid in game. Instead, you request a child and get what you get -- probably someone you don&#039;t know. It would create more possibility for conflict. Plus, it&#039;s basically what happens in real life. They hit their teen years and you&#039;re living with this... annoyance that wants all your money and you&#039;re worried they might act out or do something embarrassing. If people want that element and all the good things that come with it, let them also experience the less pleasant aspects. It could open a lot of avenues for roleplay such as disowning a child, family disgrace, close knit families, closer relations between two families through marriage, etc. 

I think the idea of families in game is a cool idea. I also think it has a lot of potential to ruin gameplay. On the flipside, the exclusion of family roleplay can limit serious RPers. I guess it&#039;s just going to be a trial and error thing. :P</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see families and affiliations from parent/child relationships develop. I think some really cool things could come out of it (i.e. family clans, sense of duty, blood over chosen affiliations.) Some people have gotten around this idea by having adopted families, but I think the blood relation would add a new (and more legit) element. </p>
<p>I like the idea of a new character being introduced to society as a full grown adult (i.e. at least 15-17 years old for a human.) The idea of the &#8220;parent&#8221; characters controlling the child is&#8230; horrifying and I believe would significantly detract from gameplay. Certainly there&#8217;d have to be some collaboration between the parent and son/daughter character as to family history and experiences. Maybe a virtual adoption agency? Like&#8230; you write the history for your desired daughter/son. People that want a family read the info and decide if they&#8217;d like to play a character as your kid. <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s conceivable that the child would go unknown or be of little interest to the general population until they reach their late teen years and show promise. I don&#8217;t like the idea of childbirth in a game. I&#8217;ve seen it attempted and it was&#8230; stupid. Very very stupid. It&#8217;s not the experience of childbirth that&#8217;s important to the game (at that point it just feels weird.) The important aspect to the game is the social understandings which develop because of blood relations.</p>
<p>I think another thing should be addressed. Sex. Mainly, what happens when you throw two species in the genetic blender? I would advocate for only marriages between two people of the same species to produce children. OR the child choose either the mother or father&#8217;s species. Certainly, the mixing of species physical attributes would be really annoying. </p>
<p>Oh, one other idea. What about giving out children randomly? Like&#8230; you can&#8217;t ask your best friend in the whole world to be your kid in game. Instead, you request a child and get what you get &#8212; probably someone you don&#8217;t know. It would create more possibility for conflict. Plus, it&#8217;s basically what happens in real life. They hit their teen years and you&#8217;re living with this&#8230; annoyance that wants all your money and you&#8217;re worried they might act out or do something embarrassing. If people want that element and all the good things that come with it, let them also experience the less pleasant aspects. It could open a lot of avenues for roleplay such as disowning a child, family disgrace, close knit families, closer relations between two families through marriage, etc. </p>
<p>I think the idea of families in game is a cool idea. I also think it has a lot of potential to ruin gameplay. On the flipside, the exclusion of family roleplay can limit serious RPers. I guess it&#8217;s just going to be a trial and error thing. <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: JediOfTheShire</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-311</link>
		<dc:creator>JediOfTheShire</dc:creator>
		<pubDate>Tue, 24 Feb 2009 06:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-311</guid>
		<description>1) Is there an appropriate place for pregnancy, childbirth, and/or child rearing in MMOs or online games in general.

I would think that it depends entirely on how much of a virtual world a given game is. If you have things like a house, farming, pets, and lots of content that only serves to enrich the RP of your game&#039;s identifying acronym then a wife and children seem to fit in quite well (and pregnancy can be there to make you wait for your kid, or absent for more instant gratification). However if the game consists mainly of content that serves to enrich the G aspects of your game&#039;s identifying acronym and therefore players are constantly in the throes of a monster bashing frenzy then it doesn&#039;t seem to have a place. (So yes in mmoRPgs and no in mmorpGs if that makes sense to everyone)

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2) How do you avoid some of the complex moral issues - out of wedlock birth, single parenting, irresponsible behavior while pregnant (borging for loot and xp while 6 months pregnant!), etc. Or maybe you don’t avoid them at all, and let the discussion of those issues be part of your world.

Abstinence is the only 100% effective way to not have a baby. Leaving pregnancy/children out of your game is the only 100% effective way to avoid those complex moral issues.

Having said that, if you DO let players experience the afore-mentioned situations in-game then you have to look at a few things:
A. Will children be playing your game? If so then a very &quot;family friendly&quot; approach will be needed. Otherwise having children out of wedlock shouldn&#039;t be much of an issue.
B. Will active parenting be necessary, and if so, will there be NPCs available for hire/purchase to help/do it for you? Without NPC aid a required amount of time spent parenting could easily become a burden when you just want to hunt.
C.(The most important probably) Who is your character&#039;s spouse? PC or Non-PC? That is the question. And an important question indeed! With two PC parents active parenting could become problematic without a nanny. With an NPC parent you could leave the family at home, and for many I think this would feel far more natural than taking your toddlers through dungeons.
D. How long will pregnancy last? For a female player, regardless of whether her husband (mate?) is a PC or NPC, an actual period of pregnancy could be problematic. Realistically potential morning sickness, greater food consumption, less energy, and clothes(armor) not fitting could all be problems. Exercise is good for a pregnant woman, and as long as it&#039;s not TOO rigorous the baby will be fine. Combat, especially magic/non-melee roles should would be unaffected by the pregnancy status while melee combat might be. Even if you ignore the potential problems, I&#039;m interested in how designers might deal with death. LOTRO is one of the few games where you don&#039;t actually die in combat, you&#039;re just &quot;defeated&quot; and must &quot;retreat&quot; to the nearest circle of stones (the proper name escapes me), while in most other games you magically &quot;respawn.&quot; If the mother dies then so does her baby. Does she magically ressurect miles away with her baby intact or does she lose it?
E.(Just for fun) Will your child prefer to travel with you on your hotbar or in your inventory while he/she awaits your summons? And how long will their leash allow them to wander while you travel?

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3) What level of complexity is appropriate for a game? What features add something interesting, and what elements would make it no longer feel like a game any longer?

I think a good rule to live by is to put as much complexity into a game system as you want focus on it. If you want players to spend lots of time raising kids then make it really complex. I&#039;ve never been turned off by a game system being complex, if anything games tend to be extremely simple in design. Perhaps I am strange though :)

These are some things I think can be interesting:
Pregnancy
Stages of life (Newborn/Infant/Child/Teen/Young-Adult/PC!?!)
Teaching Skills (Take them fighting and they learn the skills you use, and get better at the skills you use most. Teach them how to farm to create family income)
NPC Education (Send your kid to Wizard School!)

I&#039;m a bit too much of a dreamer and my mind has blown the entire topic into something of a family based MMO where aside from your own adventures you can raise children and send them off to fight for different factions, or have them work the family farm to bring you wealth so you don&#039;t have to kill monsters. A place where family life is a legitimate alternative to killing. But that&#039;s not what we&#039;re talking about here. Good entry though Muckbeast (I had to delete &quot;Cambios&quot; after I typed it in), I definitely think this is something deserving of some thought.</description>
		<content:encoded><![CDATA[<p>1) Is there an appropriate place for pregnancy, childbirth, and/or child rearing in MMOs or online games in general.</p>
<p>I would think that it depends entirely on how much of a virtual world a given game is. If you have things like a house, farming, pets, and lots of content that only serves to enrich the RP of your game&#8217;s identifying acronym then a wife and children seem to fit in quite well (and pregnancy can be there to make you wait for your kid, or absent for more instant gratification). However if the game consists mainly of content that serves to enrich the G aspects of your game&#8217;s identifying acronym and therefore players are constantly in the throes of a monster bashing frenzy then it doesn&#8217;t seem to have a place. (So yes in mmoRPgs and no in mmorpGs if that makes sense to everyone)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
2) How do you avoid some of the complex moral issues &#8211; out of wedlock birth, single parenting, irresponsible behavior while pregnant (borging for loot and xp while 6 months pregnant!), etc. Or maybe you don’t avoid them at all, and let the discussion of those issues be part of your world.</p>
<p>Abstinence is the only 100% effective way to not have a baby. Leaving pregnancy/children out of your game is the only 100% effective way to avoid those complex moral issues.</p>
<p>Having said that, if you DO let players experience the afore-mentioned situations in-game then you have to look at a few things:<br />
A. Will children be playing your game? If so then a very &#8220;family friendly&#8221; approach will be needed. Otherwise having children out of wedlock shouldn&#8217;t be much of an issue.<br />
B. Will active parenting be necessary, and if so, will there be NPCs available for hire/purchase to help/do it for you? Without NPC aid a required amount of time spent parenting could easily become a burden when you just want to hunt.<br />
C.(The most important probably) Who is your character&#8217;s spouse? PC or Non-PC? That is the question. And an important question indeed! With two PC parents active parenting could become problematic without a nanny. With an NPC parent you could leave the family at home, and for many I think this would feel far more natural than taking your toddlers through dungeons.<br />
D. How long will pregnancy last? For a female player, regardless of whether her husband (mate?) is a PC or NPC, an actual period of pregnancy could be problematic. Realistically potential morning sickness, greater food consumption, less energy, and clothes(armor) not fitting could all be problems. Exercise is good for a pregnant woman, and as long as it&#8217;s not TOO rigorous the baby will be fine. Combat, especially magic/non-melee roles should would be unaffected by the pregnancy status while melee combat might be. Even if you ignore the potential problems, I&#8217;m interested in how designers might deal with death. LOTRO is one of the few games where you don&#8217;t actually die in combat, you&#8217;re just &#8220;defeated&#8221; and must &#8220;retreat&#8221; to the nearest circle of stones (the proper name escapes me), while in most other games you magically &#8220;respawn.&#8221; If the mother dies then so does her baby. Does she magically ressurect miles away with her baby intact or does she lose it?<br />
E.(Just for fun) Will your child prefer to travel with you on your hotbar or in your inventory while he/she awaits your summons? And how long will their leash allow them to wander while you travel?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
3) What level of complexity is appropriate for a game? What features add something interesting, and what elements would make it no longer feel like a game any longer?</p>
<p>I think a good rule to live by is to put as much complexity into a game system as you want focus on it. If you want players to spend lots of time raising kids then make it really complex. I&#8217;ve never been turned off by a game system being complex, if anything games tend to be extremely simple in design. Perhaps I am strange though <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>These are some things I think can be interesting:<br />
Pregnancy<br />
Stages of life (Newborn/Infant/Child/Teen/Young-Adult/PC!?!)<br />
Teaching Skills (Take them fighting and they learn the skills you use, and get better at the skills you use most. Teach them how to farm to create family income)<br />
NPC Education (Send your kid to Wizard School!)</p>
<p>I&#8217;m a bit too much of a dreamer and my mind has blown the entire topic into something of a family based MMO where aside from your own adventures you can raise children and send them off to fight for different factions, or have them work the family farm to bring you wealth so you don&#8217;t have to kill monsters. A place where family life is a legitimate alternative to killing. But that&#8217;s not what we&#8217;re talking about here. Good entry though Muckbeast (I had to delete &#8220;Cambios&#8221; after I typed it in), I definitely think this is something deserving of some thought.</p>
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		<title>By: Tim</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-78</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 19 Feb 2009 15:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-78</guid>
		<description>Hahaha, nice one rob!

I keep getting this image of something like a tamagochi kid (As Milawe suggested, an object or tagalong &#039;pet&#039; that you are obligated to keep alive) Players could fork out money for a nanny to automate the raising, or &#039;ship him off to military school&#039; once it levels out of &#039;infancy&#039;.

As horrible as that might sound to the RL parents in the audience, when dealing with a medival setting, it&#039;s actually not that unrealistic. Adolescent sons of nobility were frequently fostered out to serve as squires to the elder sons of neighbouring nobles.

So long as the player can put the parenting RP on hold by simply logging out, I don&#039;t think it would be that bad.

Plus, I know a lot of female players who would just LOVE to play the pregnant demon-woman, getting to vent all the haranguing they never got to indulge in during their own pregnancies. :)</description>
		<content:encoded><![CDATA[<p>Hahaha, nice one rob!</p>
<p>I keep getting this image of something like a tamagochi kid (As Milawe suggested, an object or tagalong &#8216;pet&#8217; that you are obligated to keep alive) Players could fork out money for a nanny to automate the raising, or &#8217;ship him off to military school&#8217; once it levels out of &#8216;infancy&#8217;.</p>
<p>As horrible as that might sound to the RL parents in the audience, when dealing with a medival setting, it&#8217;s actually not that unrealistic. Adolescent sons of nobility were frequently fostered out to serve as squires to the elder sons of neighbouring nobles.</p>
<p>So long as the player can put the parenting RP on hold by simply logging out, I don&#8217;t think it would be that bad.</p>
<p>Plus, I know a lot of female players who would just LOVE to play the pregnant demon-woman, getting to vent all the haranguing they never got to indulge in during their own pregnancies. <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-70</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Thu, 19 Feb 2009 05:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-70</guid>
		<description>&lt;blockquote&gt;self defense Rob wrote:
Don’t you mean all her slots, 1/2 your slots and 1/2 your gold (+20% monthly of any new gold you acquire)? 
&lt;/blockquote&gt;

Hahahahahahaha. Truth.</description>
		<content:encoded><![CDATA[<blockquote><p>self defense Rob wrote:<br />
Don’t you mean all her slots, 1/2 your slots and 1/2 your gold (+20% monthly of any new gold you acquire)?
</p></blockquote>
<p>Hahahahahahaha. Truth.</p>
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		<title>By: Milawe</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-67</link>
		<dc:creator>Milawe</dc:creator>
		<pubDate>Thu, 19 Feb 2009 02:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-67</guid>
		<description>Dude, good call on the man hands.  Those are freaky!</description>
		<content:encoded><![CDATA[<p>Dude, good call on the man hands.  Those are freaky!</p>
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		<title>By: self defense Rob</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-66</link>
		<dc:creator>self defense Rob</dc:creator>
		<pubDate>Wed, 18 Feb 2009 23:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-66</guid>
		<description>&lt;blockquote cite=&quot;Longasc&quot;&gt;“In case of divorce remember that your wife will take children, all equipment from her slots and 1/5 of gold.”&lt;/blockquote&gt;

Don&#039;t you mean all her slots, 1/2 your slots and 1/2 your gold (+20% monthly of any new gold you acquire)? ;)</description>
		<content:encoded><![CDATA[<blockquote cite="Longasc"><p>“In case of divorce remember that your wife will take children, all equipment from her slots and 1/5 of gold.”</p></blockquote>
<p>Don&#8217;t you mean all her slots, 1/2 your slots and 1/2 your gold (+20% monthly of any new gold you acquire)? <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Outsider</title>
		<link>http://www.frogdice.com/muckbeast/game_design/pregnancy-in-video-games.html/comment-page-1#comment-58</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=90#comment-58</guid>
		<description>Pregnancy/children aren&#039;t something I&#039;d be interested in, as far as games go.  They reek of obligation, and I&#039;ve learned over the years that obligation in a game tends to(though not always) hinder fun.

The one thing I&#039;d like to put out there on this topic is that in an rp game, pregnancies are something that should need to be approved ooc by both the father and mother.  Otherwise, I suspect there&#039;d be a rash of &quot;revenge pregnancies&quot;, where a spurned woman turns out to be pregnant.  What better way to make somebody look like a jerk than to turn them into a deadbeat dad?</description>
		<content:encoded><![CDATA[<p>Pregnancy/children aren&#8217;t something I&#8217;d be interested in, as far as games go.  They reek of obligation, and I&#8217;ve learned over the years that obligation in a game tends to(though not always) hinder fun.</p>
<p>The one thing I&#8217;d like to put out there on this topic is that in an rp game, pregnancies are something that should need to be approved ooc by both the father and mother.  Otherwise, I suspect there&#8217;d be a rash of &#8220;revenge pregnancies&#8221;, where a spurned woman turns out to be pregnant.  What better way to make somebody look like a jerk than to turn them into a deadbeat dad?</p>
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