<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Massive Layoffs at EA. Mythic loses 40% of their staff.</title>
	<atom:link href="http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
	<lastBuildDate>Thu, 11 Mar 2010 21:26:38 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3575</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 18 Nov 2009 19:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3575</guid>
		<description>That&#039;s also a significant part of why I left my old job when the studio was acquired by EA.  I understand the whims of the corporate world, and would like to avoid being a casualty statistic.</description>
		<content:encoded><![CDATA[<p>That&#8217;s also a significant part of why I left my old job when the studio was acquired by EA.  I understand the whims of the corporate world, and would like to avoid being a casualty statistic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3574</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Wed, 18 Nov 2009 03:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3574</guid>
		<description>On a lot of blogs out there, I read a lot of people upset about how evil these big companies are. I&#039;m sure there are a lot of evil things about EA and other big companies, but when games don&#039;t sell, there are going to be layoffs. How is that evil?

I am very sympathetic towards these people that lost their jobs. I mean, 2 months before the holidays is not a fun time to be out of work. But jumping straight to the &quot;evil&quot; moniker seems a bit much.

Take Mythic for example. WAR has badly underperformed. So of course there are layoffs.

Some of the people crying about being &quot;screwed&quot; really should have thought about that before going to work for one of the big boys. Of course they treat you like a number. They HAVE to. They are too big to personalize their entire staff.

If you want to be treated more like a person, you should look for a job at a smaller studio.

That&#039;s my take anyway. Of course, I&#039;m biased, since I run a small gaming company. :)</description>
		<content:encoded><![CDATA[<p>On a lot of blogs out there, I read a lot of people upset about how evil these big companies are. I&#8217;m sure there are a lot of evil things about EA and other big companies, but when games don&#8217;t sell, there are going to be layoffs. How is that evil?</p>
<p>I am very sympathetic towards these people that lost their jobs. I mean, 2 months before the holidays is not a fun time to be out of work. But jumping straight to the &#8220;evil&#8221; moniker seems a bit much.</p>
<p>Take Mythic for example. WAR has badly underperformed. So of course there are layoffs.</p>
<p>Some of the people crying about being &#8220;screwed&#8221; really should have thought about that before going to work for one of the big boys. Of course they treat you like a number. They HAVE to. They are too big to personalize their entire staff.</p>
<p>If you want to be treated more like a person, you should look for a job at a smaller studio.</p>
<p>That&#8217;s my take anyway. Of course, I&#8217;m biased, since I run a small gaming company. <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3573</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3573</guid>
		<description>*chuckle*
True enough on the continued sequelitis, I&#039;m just noting that they have also toyed with new IP lately, and seem to be pulling back from that.

I&#039;m in agreement that a company that wants to stay relevant needs to keep making new IP.  It just doesn&#039;t surprise me that the numbermonkeys would want to focus on sequelitis.  That&#039;s a big part of why Brutal Legend had to find a new publisher; their original suits didn&#039;t see it as being an IP that would work well for branding and sequels.  It&#039;s the cold, hard calculus of &quot;profitability *this quarter*, damn the torpedoes!&quot;, with little thought to the long term.</description>
		<content:encoded><![CDATA[<p>*chuckle*<br />
True enough on the continued sequelitis, I&#8217;m just noting that they have also toyed with new IP lately, and seem to be pulling back from that.</p>
<p>I&#8217;m in agreement that a company that wants to stay relevant needs to keep making new IP.  It just doesn&#8217;t surprise me that the numbermonkeys would want to focus on sequelitis.  That&#8217;s a big part of why Brutal Legend had to find a new publisher; their original suits didn&#8217;t see it as being an IP that would work well for branding and sequels.  It&#8217;s the cold, hard calculus of &#8220;profitability *this quarter*, damn the torpedoes!&#8221;, with little thought to the long term.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3571</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 17 Nov 2009 02:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3571</guid>
		<description>I guess its nice for EA that they can make so much money on new, barely changed versions of Madden, Tiger Woods, etc. Obviously they would be fools to stop making those games. If they intend to be one of the biggest gaming companies out there though, how can they not ALSO make new stuff? Today&#039;s new game is next decade&#039;s mega sequel, after all. 

Now that they own Bioware, they have at least 2 more Mass Effects and probably more in the Dragon Age line of games. Those will almost certain bear profitable fruit and would not have existed without some degree of belief in creating new IPs. 

Did EA really ever stop with their sequel based design? I never noticed. LOL. :)</description>
		<content:encoded><![CDATA[<p>I guess its nice for EA that they can make so much money on new, barely changed versions of Madden, Tiger Woods, etc. Obviously they would be fools to stop making those games. If they intend to be one of the biggest gaming companies out there though, how can they not ALSO make new stuff? Today&#8217;s new game is next decade&#8217;s mega sequel, after all. </p>
<p>Now that they own Bioware, they have at least 2 more Mass Effects and probably more in the Dragon Age line of games. Those will almost certain bear profitable fruit and would not have existed without some degree of belief in creating new IPs. </p>
<p>Did EA really ever stop with their sequel based design? I never noticed. LOL. <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3570</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 16 Nov 2009 17:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3570</guid>
		<description>I&#039;ve read also that EA is thinking about going back to the sequelitis design rather than the new IP experimentation they have been doing of late.  That may well be part of the &quot;higher margin opportunities&quot; marketweaselspeak.  As much as I enjoyed working on the Tiger Woods annual games when I was working as an EA minion (they actually *were* fun to work on), as a gamer, EA&#039;s sequelitis makes me... unimpressed.

Aye, I suspect WAR is on the local blacklist.  I&#039;m a bit ambivalent about that, but unmistakably offering condolences to those who have lost their jobs.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read also that EA is thinking about going back to the sequelitis design rather than the new IP experimentation they have been doing of late.  That may well be part of the &#8220;higher margin opportunities&#8221; marketweaselspeak.  As much as I enjoyed working on the Tiger Woods annual games when I was working as an EA minion (they actually *were* fun to work on), as a gamer, EA&#8217;s sequelitis makes me&#8230; unimpressed.</p>
<p>Aye, I suspect WAR is on the local blacklist.  I&#8217;m a bit ambivalent about that, but unmistakably offering condolences to those who have lost their jobs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/massive-layoffs-at-ea-mythic-loses-40-of-their-staff.html/comment-page-1#comment-3569</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Mon, 16 Nov 2009 08:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=400#comment-3569</guid>
		<description>From the &lt;a href=&quot;http://investor.ea.com/releasedetail.cfm?ReleaseID=422982&quot; rel=&quot;nofollow&quot;&gt;EA investor report&lt;/a&gt;:

&lt;em&gt;EA has announced a plan to narrow its product portfolio to provide greater focus on titles with higher margin opportunities.

This action will result in the closure of several facilities and a headcount reduction of approximately 1,500 positions, of which 1,300 are included in a restructuring plan. The majority of these actions will be completed by March 31, 2010. This plan will result in annual cost savings of at least $100 million and restructuring charges of $130 to $150 million.&lt;/em&gt;

That sounds to me like underperforming units like Warhammer are not long for this world.
</description>
		<content:encoded><![CDATA[<p>From the <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=422982" rel="nofollow">EA investor report</a>:</p>
<p><em>EA has announced a plan to narrow its product portfolio to provide greater focus on titles with higher margin opportunities.</p>
<p>This action will result in the closure of several facilities and a headcount reduction of approximately 1,500 positions, of which 1,300 are included in a restructuring plan. The majority of these actions will be completed by March 31, 2010. This plan will result in annual cost savings of at least $100 million and restructuring charges of $130 to $150 million.</em></p>
<p>That sounds to me like underperforming units like Warhammer are not long for this world.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
