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	<title>Comments on: Predict: How Much Longer Does Warhammer Have?</title>
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	<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
	<lastBuildDate>Sat, 06 Mar 2010 17:05:43 -0500</lastBuildDate>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3619</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Fri, 22 Jan 2010 18:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3619</guid>
		<description>The main reason it matters is because with less people and less money, you get less new content and less general attention, bug fixing, etc. Also, investing a lot of time into a character on an MMO that may be shut down when EA gets tired of the trickling profits and continued embarrassment is a risk.

Also, if the reasons why there are so few people still exist (bad game balance, bugs, server problems, etc.) then the game will still have the same brutally painful issues.</description>
		<content:encoded><![CDATA[<p>The main reason it matters is because with less people and less money, you get less new content and less general attention, bug fixing, etc. Also, investing a lot of time into a character on an MMO that may be shut down when EA gets tired of the trickling profits and continued embarrassment is a risk.</p>
<p>Also, if the reasons why there are so few people still exist (bad game balance, bugs, server problems, etc.) then the game will still have the same brutally painful issues.</p>
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		<title>By: josh.dee</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3617</link>
		<dc:creator>josh.dee</dc:creator>
		<pubDate>Fri, 22 Jan 2010 14:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3617</guid>
		<description>Despite the shouts that the Game is dying i can&#039;t help but really want to play the game again,deciding to re-sub later afterall who cares if there are empty servers as long as the server you choose is populated what does it matter ?</description>
		<content:encoded><![CDATA[<p>Despite the shouts that the Game is dying i can&#8217;t help but really want to play the game again,deciding to re-sub later afterall who cares if there are empty servers as long as the server you choose is populated what does it matter ?</p>
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		<title>By: Happy Birthday To Me &#171; Tish Tosh Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3561</link>
		<dc:creator>Happy Birthday To Me &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Sun, 15 Nov 2009 13:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3561</guid>
		<description>[...] I know, I know, some would say that WAR is dying and should be taken out back and dumped on the Tabula Rasa heap.&#160; Some might suggest I give [...]</description>
		<content:encoded><![CDATA[<p>[...] I know, I know, some would say that WAR is dying and should be taken out back and dumped on the Tabula Rasa heap.&nbsp; Some might suggest I give [...]</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3522</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3522</guid>
		<description>According to server stats (http://www.warheap.com/servers/active/?s=health&amp;o=desc&amp;l=all) Warhammer&#039;s population continues to decline. In fact, the removal of forts has been a BAD thing for the game, as the cities are being sieged constantly which means people cannot participate in scenarios (since they are all turned off during a city siege). So people who like that part of the game are basically locked out.

As for pioneering features, the only one of those features you listed that WAR actually pioneered was public quests. 

Probably the worst example was the apprentice system, which has existed in City of Heroes for over 5 years. It has also been replicated in a number of games after that, including Everquest 2, Champions Online, and more.

WAR&#039;s problems went far beyond &quot;over eager developers.&quot; If anything, they were under-eager. 2 realms instead of 3 was a critical error. The entire design of Tier 4 RvR was flawed at its core. The ultimate aspect of RvR (city siege) requires that one side is absolutely dominating the other, and a successful siege leaves the losing team even weaker (stars deducted from their city). 

Crowd control and Bright Wizards are still a titantic problem - now more than ever with the AP regen bug they introduced. BW and Sorcs are the only ones with a true counter to the AP regen bug. So bomb groups continue to reign supreme. 

They continue to make stupid mistake after stupid mistake.

And EA has basically written the whole thing off, putting Bioware in charge of MMOs and giving WAR barely enough resources to keep running. That&#039;s how things work with EA. EA is legendary for giving lots of resources to high performing divisions (Madden, Sims) and barely any to low performing (WAR).</description>
		<content:encoded><![CDATA[<p>According to server stats (<a href="http://www.warheap.com/servers/active/?s=health&#038;o=desc&#038;l=all" rel="nofollow">http://www.warheap.com/servers/active/?s=health&#038;o=desc&#038;l=all</a>) Warhammer&#8217;s population continues to decline. In fact, the removal of forts has been a BAD thing for the game, as the cities are being sieged constantly which means people cannot participate in scenarios (since they are all turned off during a city siege). So people who like that part of the game are basically locked out.</p>
<p>As for pioneering features, the only one of those features you listed that WAR actually pioneered was public quests. </p>
<p>Probably the worst example was the apprentice system, which has existed in City of Heroes for over 5 years. It has also been replicated in a number of games after that, including Everquest 2, Champions Online, and more.</p>
<p>WAR&#8217;s problems went far beyond &#8220;over eager developers.&#8221; If anything, they were under-eager. 2 realms instead of 3 was a critical error. The entire design of Tier 4 RvR was flawed at its core. The ultimate aspect of RvR (city siege) requires that one side is absolutely dominating the other, and a successful siege leaves the losing team even weaker (stars deducted from their city). </p>
<p>Crowd control and Bright Wizards are still a titantic problem &#8211; now more than ever with the AP regen bug they introduced. BW and Sorcs are the only ones with a true counter to the AP regen bug. So bomb groups continue to reign supreme. </p>
<p>They continue to make stupid mistake after stupid mistake.</p>
<p>And EA has basically written the whole thing off, putting Bioware in charge of MMOs and giving WAR barely enough resources to keep running. That&#8217;s how things work with EA. EA is legendary for giving lots of resources to high performing divisions (Madden, Sims) and barely any to low performing (WAR).</p>
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		<title>By: Soldier lv 40rr47 SM</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3519</link>
		<dc:creator>Soldier lv 40rr47 SM</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3519</guid>
		<description>I must say that eve online only recently has about the same subscription base as warhammer does right now..

That is not true.

Warhammer hs infact grown in the last few days as the aion free 30 days has expired, more people are returning to warhammer...

From there being 2 active servers at aion launch , 1 month later there are now 6 active servers and the mac version is comming out tommorrow.

This as you know there are not many br8 games for mac and therefore I suspect that all six of those severs will go high population.

As for the fact that warhammer as made mistakes, I agree but remember warhammer was the first game to ever have:

a default starting area Guild,
a leveling guild
tracking your charachters history
public quests
focussed pvp leveling
and now there latest first: the apprentaship system which allows lv 1 players to become lv 20-40 apprentasis giving them lv 40 stats...This makes them level up to 10 times as fast and able to go fight in the end game even from lv 1.

WHAT firsts does aion have..you can have ariel combat..yippeee..sigh :( it&#039;s like swimming in wow.

Think about it...War will do great, it just had over eager developers and project managers that underestimated the market.

Warhammer is alive and well and infact, now growing again

Join the war WAAAAAAGGGGHHH!</description>
		<content:encoded><![CDATA[<p>I must say that eve online only recently has about the same subscription base as warhammer does right now..</p>
<p>That is not true.</p>
<p>Warhammer hs infact grown in the last few days as the aion free 30 days has expired, more people are returning to warhammer&#8230;</p>
<p>From there being 2 active servers at aion launch , 1 month later there are now 6 active servers and the mac version is comming out tommorrow.</p>
<p>This as you know there are not many br8 games for mac and therefore I suspect that all six of those severs will go high population.</p>
<p>As for the fact that warhammer as made mistakes, I agree but remember warhammer was the first game to ever have:</p>
<p>a default starting area Guild,<br />
a leveling guild<br />
tracking your charachters history<br />
public quests<br />
focussed pvp leveling<br />
and now there latest first: the apprentaship system which allows lv 1 players to become lv 20-40 apprentasis giving them lv 40 stats&#8230;This makes them level up to 10 times as fast and able to go fight in the end game even from lv 1.</p>
<p>WHAT firsts does aion have..you can have ariel combat..yippeee..sigh <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  it&#8217;s like swimming in wow.</p>
<p>Think about it&#8230;War will do great, it just had over eager developers and project managers that underestimated the market.</p>
<p>Warhammer is alive and well and infact, now growing again</p>
<p>Join the war WAAAAAAGGGGHHH!</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3514</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3514</guid>
		<description>Eve Online is not &quot;limping along&quot; when they have TRIPLE the subscribers of Warhammer and did not have a $100-200 million developer budget. Furthermore, Eve does not have a gigantic publicly traded owner like EA. 

When you are talking about Wall Street, a division has to do more than break even. In the eyes of Wall Street, a division that is consuming X resources and showing a small return is effectively as bad as a division losing money. Why? Because the belief is that the money, resources, staff, etc. devoted to that weak division could be dedicated somewhere else to make a larger return. When the marginal utility of keeping WAR running reaches a low enough point, it is just good business for EA to shut it down. Furthermore, Wall Street loves it when companies sack underperforming divisions.</description>
		<content:encoded><![CDATA[<p>Eve Online is not &#8220;limping along&#8221; when they have TRIPLE the subscribers of Warhammer and did not have a $100-200 million developer budget. Furthermore, Eve does not have a gigantic publicly traded owner like EA. </p>
<p>When you are talking about Wall Street, a division has to do more than break even. In the eyes of Wall Street, a division that is consuming X resources and showing a small return is effectively as bad as a division losing money. Why? Because the belief is that the money, resources, staff, etc. devoted to that weak division could be dedicated somewhere else to make a larger return. When the marginal utility of keeping WAR running reaches a low enough point, it is just good business for EA to shut it down. Furthermore, Wall Street loves it when companies sack underperforming divisions.</p>
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		<title>By: Dornam</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3511</link>
		<dc:creator>Dornam</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3511</guid>
		<description>I don&#039;t think that WAR will shut down any time soon unless AION or the likes will be able to do what most MMO&#039;s couldn&#039;t: hold their initial subscriber number.

While WAR will be a small game, it is still unique enough to attract a crowd, mainly the ones that love DAoC but can&#039;t bear to play it after so many years and hope that Mythic will make WAR more like DAoC - so far this hope was crushed with the recent patch that removed even more oRvR in favor of 24/7 instanced city sieges that petty much avail to nothing anyway.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that WAR will shut down any time soon unless AION or the likes will be able to do what most MMO&#8217;s couldn&#8217;t: hold their initial subscriber number.</p>
<p>While WAR will be a small game, it is still unique enough to attract a crowd, mainly the ones that love DAoC but can&#8217;t bear to play it after so many years and hope that Mythic will make WAR more like DAoC &#8211; so far this hope was crushed with the recent patch that removed even more oRvR in favor of 24/7 instanced city sieges that petty much avail to nothing anyway.</p>
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		<title>By: Robert Schultz</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3509</link>
		<dc:creator>Robert Schultz</dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3509</guid>
		<description>Normally I would agree with you, that Warhammer will be shutdown within the year.
It&#039;s certainly a failure in regards to it&#039;s ambitions and it&#039;s big budget.

However I remember recently reading an interview where someone on the Warhammer team said that with the current subscriber count they are making enough to pay for the development team and keep things running.

So it sounds like they are making money at their current subscriber count, which means they could limp along for a while.

They probably are trying to pull an &#039;Eve Online&#039; where they limp along for years, slowing gaining more and more subscribers.

That will only happen if the Warhammer developers are all dedicated to staying in it for the long haul and improving the game.

If too many developers leave the project, it simply won&#039;t be able to survive.</description>
		<content:encoded><![CDATA[<p>Normally I would agree with you, that Warhammer will be shutdown within the year.<br />
It&#8217;s certainly a failure in regards to it&#8217;s ambitions and it&#8217;s big budget.</p>
<p>However I remember recently reading an interview where someone on the Warhammer team said that with the current subscriber count they are making enough to pay for the development team and keep things running.</p>
<p>So it sounds like they are making money at their current subscriber count, which means they could limp along for a while.</p>
<p>They probably are trying to pull an &#8216;Eve Online&#8217; where they limp along for years, slowing gaining more and more subscribers.</p>
<p>That will only happen if the Warhammer developers are all dedicated to staying in it for the long haul and improving the game.</p>
<p>If too many developers leave the project, it simply won&#8217;t be able to survive.</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3442</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 20 Oct 2009 04:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3442</guid>
		<description>10 globs of ectoplasm? I&#039;ll have to check my ecto-balance before I can agree to that.</description>
		<content:encoded><![CDATA[<p>10 globs of ectoplasm? I&#8217;ll have to check my ecto-balance before I can agree to that.</p>
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		<title>By: Longasc</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/predict-how-much-longer-does-warhammer-have.html/comment-page-1#comment-3439</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Mon, 19 Oct 2009 15:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=351#comment-3439</guid>
		<description>I bet 10 globs of ectoplasm that WAR will suck and most won&#039;t play it. But there will be one more expansion if not more and it will still be alive in December 2010! I demand 10 globs of ectoplasm from you if they are still online in December 2010, Muckbeast!

Do you accept the challenge? :)</description>
		<content:encoded><![CDATA[<p>I bet 10 globs of ectoplasm that WAR will suck and most won&#8217;t play it. But there will be one more expansion if not more and it will still be alive in December 2010! I demand 10 globs of ectoplasm from you if they are still online in December 2010, Muckbeast!</p>
<p>Do you accept the challenge? <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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