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	<title>Comments on: The Closing of Tabula Rasa &#8211; A Warning to the MMO Industry</title>
	<atom:link href="http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html</link>
	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3095</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Mon, 27 Jul 2009 08:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3095</guid>
		<description>
&lt;blockquote&gt;&gt; It doesn’t help NCsoft’s case that stores were still selling the game in stores, full price, the week it was closing. I remember hearing some very upset people in general chat.&lt;/blockquote&gt;



Agreed. I&#039;d like to hear details about what happened there. I like to hope that the retail stores had no idea and that NCSoft had no idea old boxes were being sold.

Does anyone know if there is a serious private server effort going on for Tabula Rasa?

I&#039;d love to try out a private / pirate server for Tabula Rasa. I miss my Guardian and my Spy.</description>
		<content:encoded><![CDATA[<blockquote><p>> It doesn’t help NCsoft’s case that stores were still selling the game in stores, full price, the week it was closing. I remember hearing some very upset people in general chat.</p></blockquote>
<p>Agreed. I&#8217;d like to hear details about what happened there. I like to hope that the retail stores had no idea and that NCSoft had no idea old boxes were being sold.</p>
<p>Does anyone know if there is a serious private server effort going on for Tabula Rasa?</p>
<p>I&#8217;d love to try out a private / pirate server for Tabula Rasa. I miss my Guardian and my Spy.</p>
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		<title>By: Terpsichore</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3089</link>
		<dc:creator>Terpsichore</dc:creator>
		<pubDate>Wed, 22 Jul 2009 07:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3089</guid>
		<description>Muckbeast: “When your core gameplay is fun, you don’t need artificial treadmills. My wife and I could have taken and defended bases for years. And the Earth missions they were adding were great as well.”

Oh, I so absolutely agree! I loved the base invasions and the fact that one or two people could help the npcs keep or take a base....I *did* spend hours defending and taking the bases. It was perfect self perpetuating fun. Until the revamps on healing(broken healing/repair tools) and aggro fiascos, you couldn&#039;t pry me away from it. 

It doesn&#039;t help NCsoft&#039;s case that stores were still selling the game in stores, full price, the week it was closing. I remember hearing some very upset people in general chat.  

I was really hoping that the revived interest at the end would inspire them to to release server code for private servers or for LAN play... LAN play would be perfect.  I&#039;ve been looking for a new game to catch my interest all summer and then it hit me that what I really wanted to play was Tabula Rasa.  :(</description>
		<content:encoded><![CDATA[<p>Muckbeast: “When your core gameplay is fun, you don’t need artificial treadmills. My wife and I could have taken and defended bases for years. And the Earth missions they were adding were great as well.”</p>
<p>Oh, I so absolutely agree! I loved the base invasions and the fact that one or two people could help the npcs keep or take a base&#8230;.I *did* spend hours defending and taking the bases. It was perfect self perpetuating fun. Until the revamps on healing(broken healing/repair tools) and aggro fiascos, you couldn&#8217;t pry me away from it. </p>
<p>It doesn&#8217;t help NCsoft&#8217;s case that stores were still selling the game in stores, full price, the week it was closing. I remember hearing some very upset people in general chat.  </p>
<p>I was really hoping that the revived interest at the end would inspire them to to release server code for private servers or for LAN play&#8230; LAN play would be perfect.  I&#8217;ve been looking for a new game to catch my interest all summer and then it hit me that what I really wanted to play was Tabula Rasa.  <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3075</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 21 Jul 2009 20:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3075</guid>
		<description>Aidan, I wouldn&#039;t be so quick to pass off online games as viable or legitimate RPGs. The fact that WoW and the DIKU style of MMO has very little character development (beyond stats and gear) should not divert you from the fact that there are indeed some very RP oriented games out there. Of course I will plus Threshold here. The game mechanics of Threshold are decent, but what really makes the game special is the character development. In some ways it is even &quot;better&quot; than many table top games because the continuous, 24/7/365 world creates a very vibrant historical backdrop for people&#039;s characters. There are characters on the game that have been actively RPed for over 10 years.

Also keep in mind that MUDs/MMORPGs and D&amp;D are basically contemporaries rather than one having evolved from the other.

Dungeons and Dragons was first published by TSR in 1974.

MUD1 was released in 1978.</description>
		<content:encoded><![CDATA[<p>Aidan, I wouldn&#8217;t be so quick to pass off online games as viable or legitimate RPGs. The fact that WoW and the DIKU style of MMO has very little character development (beyond stats and gear) should not divert you from the fact that there are indeed some very RP oriented games out there. Of course I will plus Threshold here. The game mechanics of Threshold are decent, but what really makes the game special is the character development. In some ways it is even &#8220;better&#8221; than many table top games because the continuous, 24/7/365 world creates a very vibrant historical backdrop for people&#8217;s characters. There are characters on the game that have been actively RPed for over 10 years.</p>
<p>Also keep in mind that MUDs/MMORPGs and D&#038;D are basically contemporaries rather than one having evolved from the other.</p>
<p>Dungeons and Dragons was first published by TSR in 1974.</p>
<p>MUD1 was released in 1978.</p>
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		<title>By: Aidan</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3073</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Tue, 21 Jul 2009 16:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3073</guid>
		<description>&quot;JediOfTheShire

The only genre of game that has a definitive end is single-player RPGs. I have gone to great lengths to describe how I feel MMO’s are no longer really RPGs in the sense that there is no story base to the gameplay&quot;

Got to argue on that point, the original old school rpg, ie table top dungeon&#039;s and dragons is the only real rpg out there at all, anything on the pc is just a copy and is just what i would call story based linear play, thats not an rpg. An RPG has no definitive end to think of, its a group of friends &quot;Role Playing&quot; there characters, DnD, just creates the back drop, &quot;You&quot; as the player creates the story with your personal &quot;Adventures with friends&quot; thats a true RPG</description>
		<content:encoded><![CDATA[<p>&#8220;JediOfTheShire</p>
<p>The only genre of game that has a definitive end is single-player RPGs. I have gone to great lengths to describe how I feel MMO’s are no longer really RPGs in the sense that there is no story base to the gameplay&#8221;</p>
<p>Got to argue on that point, the original old school rpg, ie table top dungeon&#8217;s and dragons is the only real rpg out there at all, anything on the pc is just a copy and is just what i would call story based linear play, thats not an rpg. An RPG has no definitive end to think of, its a group of friends &#8220;Role Playing&#8221; there characters, DnD, just creates the back drop, &#8220;You&#8221; as the player creates the story with your personal &#8220;Adventures with friends&#8221; thats a true RPG</p>
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		<title>By: serith78</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3038</link>
		<dc:creator>serith78</dc:creator>
		<pubDate>Sun, 12 Jul 2009 20:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3038</guid>
		<description>I agree games should continue on, but the standard f2P business model isn&#039;t the way to go.  Problem is the micro-transactions always end up selling stuff that makes the game not a real game anymore aka amped up potions and the like.</description>
		<content:encoded><![CDATA[<p>I agree games should continue on, but the standard f2P business model isn&#8217;t the way to go.  Problem is the micro-transactions always end up selling stuff that makes the game not a real game anymore aka amped up potions and the like.</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3028</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Fri, 10 Jul 2009 08:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3028</guid>
		<description>That&#039;s a good point about TR. There is no game out there really like TR. I wish I knew of some private server projects out there that were viable. I miss running the Earth mission duo with my wife. That was a great challenge.

I also agree that the subscription model is killing a lot of great games that could easily survive with a better business model.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point about TR. There is no game out there really like TR. I wish I knew of some private server projects out there that were viable. I miss running the Earth mission duo with my wife. That was a great challenge.</p>
<p>I also agree that the subscription model is killing a lot of great games that could easily survive with a better business model.</p>
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		<title>By: Saiyanyde</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-3019</link>
		<dc:creator>Saiyanyde</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-3019</guid>
		<description>What pisses me off the most about TR shutting down is that there is no real alternative available. If Blizzard suddenly had a fit and took WoW offline, yeah the fans would be pissed, but there are thousands of games just like WoW waiting to rise up in its place. There are no really good games out there right now on par with TR, I&#039;m talking SF/3rd-person shooter/RPGs. 

As far as my opinion about why TR was ended, I did hear something about Garriott having a big fight with NcSoft. Though I think it was about revenue. The fan base was too small. Personally I think it was the subscriptions that was keeping the fan base down. With so many F2P MMOs out there it&#039;s hard for any subscription game to compete. If they wanted revenue, they could have at least attempted a different strategy such as primium subcriptions or item shops. Who knows, that might have boosted the player community enough to keep it from shutting down.</description>
		<content:encoded><![CDATA[<p>What pisses me off the most about TR shutting down is that there is no real alternative available. If Blizzard suddenly had a fit and took WoW offline, yeah the fans would be pissed, but there are thousands of games just like WoW waiting to rise up in its place. There are no really good games out there right now on par with TR, I&#8217;m talking SF/3rd-person shooter/RPGs. </p>
<p>As far as my opinion about why TR was ended, I did hear something about Garriott having a big fight with NcSoft. Though I think it was about revenue. The fan base was too small. Personally I think it was the subscriptions that was keeping the fan base down. With so many F2P MMOs out there it&#8217;s hard for any subscription game to compete. If they wanted revenue, they could have at least attempted a different strategy such as primium subcriptions or item shops. Who knows, that might have boosted the player community enough to keep it from shutting down.</p>
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		<title>By: Muckbeast</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-1258</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Sat, 14 Mar 2009 05:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-1258</guid>
		<description>ATITD resets periodically. They are on the 4th &#039;telling&#039;. Anarchy Online&#039;s story line was supposed to wrap up in 4 RL years with one side winning the war. They wimped out. 

If Tabula Rasa had ended after a storyline completion, that would have been different as well. Either we return and reclaim earth or our species is wiped out by the Bane. 

But I agree, some kind of private server, single player, LAN, or something should exist. It doesn&#039;t make sense to me for an entire type of entertainment to simply cease to exist. Imagine if we couldn&#039;t get clips of old tv shows and movies any more?</description>
		<content:encoded><![CDATA[<p>ATITD resets periodically. They are on the 4th &#8216;telling&#8217;. Anarchy Online&#8217;s story line was supposed to wrap up in 4 RL years with one side winning the war. They wimped out. </p>
<p>If Tabula Rasa had ended after a storyline completion, that would have been different as well. Either we return and reclaim earth or our species is wiped out by the Bane. </p>
<p>But I agree, some kind of private server, single player, LAN, or something should exist. It doesn&#8217;t make sense to me for an entire type of entertainment to simply cease to exist. Imagine if we couldn&#8217;t get clips of old tv shows and movies any more?</p>
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		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-1249</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-1249</guid>
		<description>Oh, and I wrote about such cyclic design a while back.  It&#039;s an appealing idea in my mind, and it&#039;s something that I&#039;ll be playing more with in the future.  I&#039;ve cobbled ideas from diverse sources such as Dinotopia, MTG (Shadowmoor&#039;s worldshift), L5R, and thrown in a hefty dose of exploration.  There&#039;s a lot of promise there.</description>
		<content:encoded><![CDATA[<p>Oh, and I wrote about such cyclic design a while back.  It&#8217;s an appealing idea in my mind, and it&#8217;s something that I&#8217;ll be playing more with in the future.  I&#8217;ve cobbled ideas from diverse sources such as Dinotopia, MTG (Shadowmoor&#8217;s worldshift), L5R, and thrown in a hefty dose of exploration.  There&#8217;s a lot of promise there.</p>
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		<title>By: Tesh</title>
		<link>http://www.frogdice.com/muckbeast/gaming_industry/the-closing-of-tabula-rasa-a-warning-to-the-mmo-industry.html/comment-page-2#comment-1248</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=141#comment-1248</guid>
		<description>Well stated, Jedi.  Perhaps I should have phrased it:  MMORPGs should have an end, MMOs in general should be designed for sustainability.

...and should have an exit strategy for when the servers inevitably shut down.  Like the private servers or single player offline.  :)</description>
		<content:encoded><![CDATA[<p>Well stated, Jedi.  Perhaps I should have phrased it:  MMORPGs should have an end, MMOs in general should be designed for sustainability.</p>
<p>&#8230;and should have an exit strategy for when the servers inevitably shut down.  Like the private servers or single player offline.  <img src='http://www.frogdice.com/muckbeast/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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