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	<title>Comments on: Free Money? Sign me up!</title>
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	<description>Game Design, MUDs, MMOs, and Virtual Worlds</description>
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		<title>By: Lavahoeciza</title>
		<link>http://www.frogdice.com/muckbeast/off_topic/free-money-sign-me-up.html/comment-page-1#comment-2943</link>
		<dc:creator>Lavahoeciza</dc:creator>
		<pubDate>Fri, 29 May 2009 08:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=180#comment-2943</guid>
		<description>I read a cool article.

&lt;a href=&quot;http://www.brighthub.com/video-games/console/articles/6010.aspx&quot; rel=&quot;nofollow&quot;&gt;Nintendo Wii Motion Plus: What Is It, When Will It Be released, and When Will We Get It? &lt;/a&gt;


and

&lt;a href=&quot;http://www.brighthub.com/video-games/mmo/articles/29399.aspx&quot; rel=&quot;nofollow&quot;&gt;New Grind, Just like the Old Grind: Quest Heavy Advancement &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I read a cool article.</p>
<p><a href="http://www.brighthub.com/video-games/console/articles/6010.aspx" rel="nofollow">Nintendo Wii Motion Plus: What Is It, When Will It Be released, and When Will We Get It? </a></p>
<p>and</p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/29399.aspx" rel="nofollow">New Grind, Just like the Old Grind: Quest Heavy Advancement </a></p>
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		<title>By: Jake Hughes</title>
		<link>http://www.frogdice.com/muckbeast/off_topic/free-money-sign-me-up.html/comment-page-1#comment-2272</link>
		<dc:creator>Jake Hughes</dc:creator>
		<pubDate>Thu, 30 Apr 2009 19:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogdice.com/muckbeast/?p=180#comment-2272</guid>
		<description>Massively Multiplayer RPGs are the way to go. Game design has been something I have done for many years, but it&#039;s the Pen and Paper type of game, and playing them online has been a bit tough because, well, you used to need a table top. Now, with sites like RPGTonight.com and the like, those of us whom enjoy the pen and paper variety of games can now have our own Massively Multiplayer sessions. Being a game master for many such games has been fun and rewarding.

Another note, playing games like Threshold-RPG from way back when Ultima Online came about, it still amazes me how fun that game can be all these years later. It has evolved over the years, and even though many things were given the boot, other things were instated that really help the players in their struggles for advancement and RP. It would have been nice if Kylamane was still an active deity. It&#039;s kind of lame how now the Settite church has taken her flock in and is now one of the dominant factions of Threshold.

A game I have intended to publish, Hobs and Goblins, will probably never see the light of day because many of the cliche Fantasy themes are just so abundant. Its hard for a fledgling game designer to really make it past that part where all the games before theirs have many of the themes theirs does and they wonder if they did come out with it, if they wouldn&#039;t have a lawsuit on their hands. When is a Fantasy theme like certain types of of magic really owned by someone else when the origins are so old that nobody should have a claim on it. But, of course, they came out with it in a game first, so bugger off. I can understand if someone borrowed your game mechanics but the idea itself is free to everyone to express. The good thing is, this designer has more fresh ideas in developement that are sure to please everyone.</description>
		<content:encoded><![CDATA[<p>Massively Multiplayer RPGs are the way to go. Game design has been something I have done for many years, but it&#8217;s the Pen and Paper type of game, and playing them online has been a bit tough because, well, you used to need a table top. Now, with sites like RPGTonight.com and the like, those of us whom enjoy the pen and paper variety of games can now have our own Massively Multiplayer sessions. Being a game master for many such games has been fun and rewarding.</p>
<p>Another note, playing games like Threshold-RPG from way back when Ultima Online came about, it still amazes me how fun that game can be all these years later. It has evolved over the years, and even though many things were given the boot, other things were instated that really help the players in their struggles for advancement and RP. It would have been nice if Kylamane was still an active deity. It&#8217;s kind of lame how now the Settite church has taken her flock in and is now one of the dominant factions of Threshold.</p>
<p>A game I have intended to publish, Hobs and Goblins, will probably never see the light of day because many of the cliche Fantasy themes are just so abundant. Its hard for a fledgling game designer to really make it past that part where all the games before theirs have many of the themes theirs does and they wonder if they did come out with it, if they wouldn&#8217;t have a lawsuit on their hands. When is a Fantasy theme like certain types of of magic really owned by someone else when the origins are so old that nobody should have a claim on it. But, of course, they came out with it in a game first, so bugger off. I can understand if someone borrowed your game mechanics but the idea itself is free to everyone to express. The good thing is, this designer has more fresh ideas in developement that are sure to please everyone.</p>
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		<title>By: Ray HP</title>
		<link>http://www.frogdice.com/muckbeast/off_topic/free-money-sign-me-up.html/comment-page-1#comment-2030</link>
		<dc:creator>Ray HP</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:01:05 +0000</pubDate>
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		<description>thanks for your information</description>
		<content:encoded><![CDATA[<p>thanks for your information</p>
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