PDA

View Full Version : Game Update: March 14, 2010


Fulcrum
2010-03-15, 02:40 AM
New Armor System. To see which professions can use which types of armor, read: help armor


Here are the basic slash, thrust, and blunt damage absorption percentages for a full suit of armor of the given tier:


cloth leather chain plate
Tier 1 5% 10% 15% 20%
Tier 2 7% 13% 19% 25%
Tier 3 9% 16% 23% 30%
Tier 4 11% 19% 27% 35%
Tier 5 13% 22% 31% 40%
Tier 6 15% 25% 35% 45%
Tier 7 17% 28% 39% 50%
Tier 8 19% 31% 43% 55%
Tier 9 21% 34% 47% 60%
Tier 10 23% 37% 51% 65%



There are 6 core armor locations. Here are the percentages of the above absorption rates you get from each location:


head - 10%
shoulders - 20%
body - 30%
hands - 10%
legs - 20%
feet - 10%




If you have armor that existed before this recode, you need to do a combination of typing "fix slots", removing your armor, and putting it back on. Once the "score" command shows you are getting some slash/thrust/blunt resistance from your armor, you should be good to go.


Fixed a bug with the trade command that was not allowing the second trader to add items to the trade.


Fixed a bug that was not letting woodcutters earn skill points beyond 10.

Milawe
2010-03-16, 06:47 PM
More additions:


Herbs are now spawning in the overland. They are being implemented into cooking recipes.

Continued tweaks to drops. We're almost there.

Small tweaks to task requirements.

Fix of opened areas.

Fixed Chemer's Find the Crafter task.

Introduced lower leveled spawns to many of the areas.