Fulcrum
2010-04-11, 12:17 AM
Lay on Hands ability for paladins.
ABILITY: Lay on Hands
PROFESSION: Paladin
MANA COST: 0
ACTIVATION: 4
COOLDOWN: 1 hour
USAGE: layhands <optional target>
The laying on of hands is a miraculous power for which paladins are respected
and praised. By using this power, a paladin is able to channel powerful
healing energies through his hands and into the body of a wounded target. A
paladin can also use this ability on himself should the need arise.
Rank 1: Heals 20% of the target's maximum health.
Rank 2: Heals 30% of the target's maximum health.
Rank 3: Heals 50% of the target's maximum health.
Auras coded for Paladins.
ABILITY: Aura
PROFESSION: Paladin
MANA COST: variable
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura <type of aura>
aura none>
This command is used for changing the type of aura you are emanating. It is
also used to stop emanating an aura entirely. Auras have different costs to
maintain them depending on the nature of the aura. Each aura has its own
specific help file.
SEE ALSO: aura of clarity, aura of renewal, aura of judgement
ABILITY: Aura of Clarity
PROFESSION: Paladin
EP COST: 5 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura clarity
By channeling mana directly from the Aether, the Paladin can grant clarity of
mind in the form of mana regeneration to himself and all group members in his
direct vicinity.
Rank 1: 1 mana per 10 seconds.
Rank 2: 2 mana per 10 seconds.
Rank 3: 3 mana per 10 seconds.
ABILITY: Aura of Renewal
PROFESSION: Paladin
MANA COST: 10 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura renewal
The Aura of Renewal is a channeling of natural healing energies that flow
through the paladin and to all surrounding group members. Running this aura
is draining of the paladin's energies, however, so bear this in mind when
deciding the best time to use it.
Rank 1: 10 health per 10 seconds.
Rank 2: 20 health per 10 seconds.
Rank 3: 30 health per 10 seconds.
ABILITY: Aura of Judgement
PROFESSION: Paladin
MANA COST: 5 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura judgement
The Aura of Judgement assists the Paladin and his surrounding group members
in judging any foes that would dare face them. As a result, all affected
adventurers will deal additional damage in combat.
Rank 1: +2 damage per second in melee combat.
Rank 2: +4 damage per second in melee combat.
Rank 3: +6 damage per second in melee combat.
ABILITY: Lay on Hands
PROFESSION: Paladin
MANA COST: 0
ACTIVATION: 4
COOLDOWN: 1 hour
USAGE: layhands <optional target>
The laying on of hands is a miraculous power for which paladins are respected
and praised. By using this power, a paladin is able to channel powerful
healing energies through his hands and into the body of a wounded target. A
paladin can also use this ability on himself should the need arise.
Rank 1: Heals 20% of the target's maximum health.
Rank 2: Heals 30% of the target's maximum health.
Rank 3: Heals 50% of the target's maximum health.
Auras coded for Paladins.
ABILITY: Aura
PROFESSION: Paladin
MANA COST: variable
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura <type of aura>
aura none>
This command is used for changing the type of aura you are emanating. It is
also used to stop emanating an aura entirely. Auras have different costs to
maintain them depending on the nature of the aura. Each aura has its own
specific help file.
SEE ALSO: aura of clarity, aura of renewal, aura of judgement
ABILITY: Aura of Clarity
PROFESSION: Paladin
EP COST: 5 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura clarity
By channeling mana directly from the Aether, the Paladin can grant clarity of
mind in the form of mana regeneration to himself and all group members in his
direct vicinity.
Rank 1: 1 mana per 10 seconds.
Rank 2: 2 mana per 10 seconds.
Rank 3: 3 mana per 10 seconds.
ABILITY: Aura of Renewal
PROFESSION: Paladin
MANA COST: 10 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura renewal
The Aura of Renewal is a channeling of natural healing energies that flow
through the paladin and to all surrounding group members. Running this aura
is draining of the paladin's energies, however, so bear this in mind when
deciding the best time to use it.
Rank 1: 10 health per 10 seconds.
Rank 2: 20 health per 10 seconds.
Rank 3: 30 health per 10 seconds.
ABILITY: Aura of Judgement
PROFESSION: Paladin
MANA COST: 5 per 10 seconds
ACTIVATION: ---
COOLDOWN: 20 seconds
USAGE: aura judgement
The Aura of Judgement assists the Paladin and his surrounding group members
in judging any foes that would dare face them. As a result, all affected
adventurers will deal additional damage in combat.
Rank 1: +2 damage per second in melee combat.
Rank 2: +4 damage per second in melee combat.
Rank 3: +6 damage per second in melee combat.