Fulcrum
2010-04-11, 11:16 PM
Ability Lists: The abilities command can now be used to see the full ability progression for a skill. This should help people decide what skills they are interested in, since they can see in advance the names of the abilities they can learn from that skill.
READ: help abilities
Clicky Ability Help Docs for Primordiax Client Users. The abilities listed via the abilities command are now clickable for users of the Primordiax client. When you click on an ability you will automatically load the help file for that ability (if you have access to it). Please note that if you click an ability while you are in a "more text" prompt, it will not work. You need to "q" to exit the more prompt or hit return to get through it. This was a client request from Frank, so if you like the feature thank him for suggesting it.
New Character Death code. Previously, players would occasionally experience problems releasing their spirit if their corpse was buried or destroyed before they released. Similarly, if they went linkdead before releasing, they would have to wait for their corpse to decay before they could release. A new system has been coded to handle the commands available to people when they are dead. The new system should eliminate all of those previous problems and inconveniences.
Invincible NPCs Defeated! The invincible NPC bug should be fixed. There may be a few left over broken ones still in the game, and you should still report them via the bug command so they can be summarily executed (please use the bug command while standing in the same room as the invincible NPC). There should be no more mobs you fight from full health to 0 and yet they fail to die. An old broken one will be one you stumble upon who is already at 1% or lower health and wont die.
Homing Stone timers and medallion cost option added. The homing stones now have their cooldown enabled (2 hours). For 1 medallion you can use them (almost) as often as you wish (5 minute cooldown, just to prevent any strange abuse someone might dream up).
If you invoke the stone while it is on cooldown, it will tell you how long you must wait to use it again for free, and also how long until you can use it again for a 1 medallion cost. If you can only use it for the medallion cost, it will then prompt you <y/n> if you'd like to use that option. The medallion is not charged until the teleport is complete. This means any interruption will not waste your medallion.
READ: help homing stone
READ: help abilities
Clicky Ability Help Docs for Primordiax Client Users. The abilities listed via the abilities command are now clickable for users of the Primordiax client. When you click on an ability you will automatically load the help file for that ability (if you have access to it). Please note that if you click an ability while you are in a "more text" prompt, it will not work. You need to "q" to exit the more prompt or hit return to get through it. This was a client request from Frank, so if you like the feature thank him for suggesting it.
New Character Death code. Previously, players would occasionally experience problems releasing their spirit if their corpse was buried or destroyed before they released. Similarly, if they went linkdead before releasing, they would have to wait for their corpse to decay before they could release. A new system has been coded to handle the commands available to people when they are dead. The new system should eliminate all of those previous problems and inconveniences.
Invincible NPCs Defeated! The invincible NPC bug should be fixed. There may be a few left over broken ones still in the game, and you should still report them via the bug command so they can be summarily executed (please use the bug command while standing in the same room as the invincible NPC). There should be no more mobs you fight from full health to 0 and yet they fail to die. An old broken one will be one you stumble upon who is already at 1% or lower health and wont die.
Homing Stone timers and medallion cost option added. The homing stones now have their cooldown enabled (2 hours). For 1 medallion you can use them (almost) as often as you wish (5 minute cooldown, just to prevent any strange abuse someone might dream up).
If you invoke the stone while it is on cooldown, it will tell you how long you must wait to use it again for free, and also how long until you can use it again for a 1 medallion cost. If you can only use it for the medallion cost, it will then prompt you <y/n> if you'd like to use that option. The medallion is not charged until the teleport is complete. This means any interruption will not waste your medallion.
READ: help homing stone