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View Full Version : Game Update: April 25, 2010


Fulcrum
2010-04-26, 03:26 PM
Rapid fire list. A lot of stuff got done today so I am sure a few are left out here:


Resource cleaning fully implemented.


New visual cues added to resources so you can tell which ones are cleaned and which ones are not. Uncleansed has the quantity number surrounded by purple { } rather than uncolored ( ).


Max stack size functionality added. Items have a default max stack size of 100, but some types of items may have bigger or smaller stack sizes.


Banks will automatically de-pluralize currency names to make things a little easier on people.


Numerous additional tasks created for combat and support classes.


Special "carried" items will now be visible when looking at a PC or NPC.


Set pre-Live medallion items to being visibly carried.


Moved Taxidermists into their guild.


Fixed morgue exit points.


Fixed skinning knives. (They can now be bought in the Resource Management Shops.)


Added new tasks for Combat and Support classes.


Added two new pins to the collection.