Fulcrum
2010-04-30, 05:29 AM
New help files of note: help alias, help alias examples
Online time ("age") is now being tracked on a per character basis. This is important for any effects, buffs, etc. whose durations are based on online time rather than real time.
Wood regeneration: The massive wood regeneration should be fixed and should be more logical. Remember that the more heavily depleted the wood is in a room, the slower it will regnerate. It behooves you not to over-harvest a single location!
Whenever a player moved into a room, that room is flagged as if it was modified. This is important because it means the timer for when the room will be removed/unloaded from memory is extended.
Whenever a room has its modified flag set, all items inside that room will also have their recently modified flag set. This is important for the same reason as the above. NOTE: The lack of these two features is the source of the weird bug with mines where you'd finish mining and the command would think your mine wasn't there. This was because during the activation time of the mining command, the mine was getting unloaded from memory since nothing had ACTED upon it by setting or deleting data for a long enough period of time. Maybe that is more detail than you wanted, but take it for what you will!
Whenever a living or an item is moved from one location to another, the clone/file name of their last location is set. Suffice it to say, it is often useful and helpful to know where an item, player, or npc was last. I'll spare you the details and examples since my last entry on the list was so verbose.
Online time ("age") is now being tracked on a per character basis. This is important for any effects, buffs, etc. whose durations are based on online time rather than real time.
Wood regeneration: The massive wood regeneration should be fixed and should be more logical. Remember that the more heavily depleted the wood is in a room, the slower it will regnerate. It behooves you not to over-harvest a single location!
Whenever a player moved into a room, that room is flagged as if it was modified. This is important because it means the timer for when the room will be removed/unloaded from memory is extended.
Whenever a room has its modified flag set, all items inside that room will also have their recently modified flag set. This is important for the same reason as the above. NOTE: The lack of these two features is the source of the weird bug with mines where you'd finish mining and the command would think your mine wasn't there. This was because during the activation time of the mining command, the mine was getting unloaded from memory since nothing had ACTED upon it by setting or deleting data for a long enough period of time. Maybe that is more detail than you wanted, but take it for what you will!
Whenever a living or an item is moved from one location to another, the clone/file name of their last location is set. Suffice it to say, it is often useful and helpful to know where an item, player, or npc was last. I'll spare you the details and examples since my last entry on the list was so verbose.