Fulcrum
2010-06-10, 05:53 AM
Crafters should no longer "die" when they fail at crafting an item (reduced to 0 hp). Instead, crafters pass out and are generally unable to do much other than talk for a minute. If it is the primary crafter who passes out, the project fails and is destroyed. Similarly, if the primary crafter leaves the room or types "craft stop", the project is ruined.
New players should no longer die in the "Nuby Tutorial" zones. Instead, when a player would have died, combat will stop, foes will be fully healed, and 30 seconds later the player will be healed. At that point the player can resume combat or attempt some other action.
Shields are completed. There are 4 categories (small, medium, large, and huge) and currently 2 standard shield types per category. Read help shields to see which professions can use which types of shields.
Shields recipes have been completed and loaded into the loot tables. You should start finding them now.
New players should no longer die in the "Nuby Tutorial" zones. Instead, when a player would have died, combat will stop, foes will be fully healed, and 30 seconds later the player will be healed. At that point the player can resume combat or attempt some other action.
Shields are completed. There are 4 categories (small, medium, large, and huge) and currently 2 standard shield types per category. Read help shields to see which professions can use which types of shields.
Shields recipes have been completed and loaded into the loot tables. You should start finding them now.