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View Full Version : Primordiax Status Update: Feb 26, 2011


Fulcrum
2011-02-25, 11:52 PM
Hello all! Sorry for the lack of information and updated in the last 2 months.

I am going to explain what is going on with Primordiax right now so you understand and can maintain your excitement for its future!

First, we implemented the Times 10 Patch and it definitely had far more sweeping repercussions that we expected. In a number of areas, it made the game FAR too hard, and that's a major problem we are working on. It was also a lot harder than we expected to get all the existing mobs in the game updated/renewed with the new code. This resulted in some mobs being insanely easy (the ones who didn't get new code) and others being super hard. Because of the variance, testing was very difficult. Some players would report that the Times 10 Patch was fine, some would say it was too hard, and some would just quit in frustrating because it was WAY too hard.

Second, we are in the process of training another coder to help us advance the game into a more mature state of development. We need another coder who can do serious code work on a regular basis. Some of his code work should start going into the game in the next week or two.

Third, we realized that due to the nature of Primordiax's numerous interconnected game systems, we probably need to go back into a pseudo-beta phase to get some of these systems done. This includes more healing powers, buffs/debuffs/crowd control, and rogues abilities.

That is why right now things are slow when many of you login, because we are in this pseudo-beta atmosphere.

I am online on Primordiax at various times throughout the day, and most consistently at night from about midnight until 4am. If you are not able to catch me on a channel at that time I am likely in another window working. You can also email me at mhartman@frogdice.com with questions or even a "hey can you tab over to Primordiax?" comment.

We really appreciate your patience with this interruption in the growth of Primordiax. We feel it is in the best interests of the game long term.